Jump to content

DeGorro82

Members
  • Posts

    6
  • Joined

  • Last visited

Reputation

10 Good
  1. Don't change it more than 25 or it will be a JA2's game.
  2. All of your soldier type, get them a Rocket Launcher, even it's heavy weight, drop it on the first turn in the plane/or drop site. So if you need bazooka at some point, you know where to get it.
  3. The thing I want to address in here were, the enemy don't have FoW as we do. Their action know pretty much our location. I want the dev create the alien had FoW too. I want the enemy act like real human behavior, which, guessing where our location are. This AI clearly use trigger tactics too. Me too definitely target the weakest enemy, but how do I know which one is the most wounded/weakest ? But enemy can know my weakest/wounded soldier even when they not even see me first or already hidden movement. This is clearly the script marked by AI of our weakest soldier. When we are NOT near the Alien Command Deck's door, the alien keep in defend position. But, when we are near the door, the Alien will send 1 or 2, depends of their last defend numbers. So this is clearly became a daily routine which became bore me. Enemy always use the same tactics. Enemy behaviour always the same, no matter what it races/alien type. Out field Sniper always near the ship, and the other grunts hunting civilians. Again and again. Caesan - Humanoid & Bald alien should have their smart tactics, because their are weak physically. Harridan- The Alien looks like Naruto's Ninja character, who have jetpack. Acting like sniper. Reaper - No brainer only charge foward and do 1hK. Sebilian - The Lizard race are Iron thick skin and should have been more aggressive. Wraith - Teleporter alien, should make a confusing & unpredicted movement, but also they could make a blunder movement as they can spawn right on our fronts. Android - as the name it is, should never using defend tactics but aggressive but smart movement. But no matter the race, I always see them doing the same behaviour. Only the Xenopedia tell it's this and that, but in the actual combat, the thing that make the enemy act different was the weapon they equip, not by race uniqueness. Only Reaper did the right thing, charging fronts and don't care as F#ck if they got shots and die. Harridan always persistence keeping the high ground even when the high ground only size as 1 tile. This is ridiculous. Wraith basically normal AI with the ability to move anywhere without obstacle limit. But because the Alien basically don't have FoW and can track our soldier position, Wraith never do blunder teleport that spawn to disadvantage position. (eg. spawn in the front to one of our soldier who on doing flank sneaking maneuver.) Other Alien Race than that, have the same battle routine, act according the weapon they armed with. I'm not complain for it's hard, I'm complain that this became a routine and easy predicted. Increasing level difficulties only buff their HitPoints and increase weapon damage, which again, it's a cheap scripted. Losing a soldier doesn't disappoint me after have the Predator armor. I want these Aliens had many different tactics that can make me fearing more to move freely, even on normal difficulties. But nope, there aren't there. I hope one of the modders can re-create the AI's behaviour more complex and give each alien race their own uniqueness maneuver.
  4. Txs for the reply, but I learn it by doing it and it's fruitful. So I just share what I found, when you want to change the rank title and had your own picture with it, this what you have to do. <Row ss:AutoFitHeight="0"> <Cell><Data ss:Type="String">rank.private</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell><Data ss:Type="String">Private</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell><Data ss:Type="String">rank.private.short</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell><Data ss:Type="String">Pvt.</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> </Row> Eg. You want to change "Private" - "Pvt." with "Rookie" - "Rok.". So your new picture files of Rank Icon in both ...\Xenonauts\assets\rankimages and ...\Xenonauts\assets\gui\rankimages had to be written the same name as the same with the scripts. In this example, you have to naming your Rank Icon files spell ... rank.Rookie.png in the ...\Xenonauts\assets\rankimages and Rookie.png in the ...\Xenonauts\assets\gui\rankimages ...\Xenonauts\assets\gui\rankimages\large ...\Xenonauts\assets\gui\rankimages\small
  5. As it said in the title. While we on the ground battle map had to uncover the Black FoW and had to keep in check the grey FoW for any aliens movement, the Aliens themself had no FoW so can monitoring our soldiers movement and civilians. And even better, the aliens knows who's the weakest or wounded soldiers of ours. So it mean, Aliens will have priority to kill the wounded or the most lower Hit Point soldier as prime target over another. Can you make the game a little bit fair ? Make the enemy same as player. Start with full black FoW and had grey FoW. If you ask me how do I know this ? You can see how enemy moving with Xenonauts_gc_editor.exe and Ctrl-Q. See how enemy movement can predict our movement. And enemy always shoot the lowest HP soldier even if a high HP soldier are closer and on uncovered position. I think this is a cheap enemy AI's script. Not just this game, X-Com had the same cheap script too. Playing Multiplayers are more fun because both side don't know each other position, and flanking tactics can be applied. But you can't do it if fighting the enemy AI's cause they know your movement. Other related problem were a damn coward but smart enemy's AI with a clairvoyant sixth sense. When near the Command Deck of every grounded UFO, they are stay still cover behind objects. But when I position my troops to the door and ready to charging the last enemy defense, suddenly they open the door and shooting my ready to charging soldier position close to the door. BUT, if I position my Soldier not near the door and ready to snap shoot any incoming aliens, they didn't dare to open the door and kept in defense position. Again another cheap AI's.
  6. I already use search function, but after search many pages, unable to find any similar trouble like me. In short, I want to change my rank soldier name. Also create my own rank soldier icons. this is default script in strings.xml I change Private text to Guardsman. And also to the other ranks. When launch the game, everything works fine, but I notice, the soldier rank are changed, but no more Rank Icons in their picture. I don't know where to go after this. When I changed back the strings.xml to default, my rank Icons are shown on the soldier picture, and re-edit the rank name, the rank icon disappear. So, What the problem ? and how to solve this ? Add note : My self-created new Icon use the same default files name and same pixel scale. I even copy-paste the file and rename one with default rank.private.png and rank.guardsman.png in the ...\Xenonauts\assets\rankimages and ...\Xenonauts\assets\gui\rankimages
×
×
  • Create New...