Jump to content

Phenakist

Members
  • Posts

    80
  • Joined

  • Last visited

Posts posted by Phenakist

  1. Honestly I would say yes and no. Maybe it is possible but the pixel density poses a problem due to the small sizes per tile, however a work around could be to make it span over many tiles.

    In theory I could model the scene I wanted to be as the fake 3d room then turn it into a sp be placed on the wall, I will try it in the next couple weeks. First ivwant to focus on tile sets. My plan is to have :-

    WWII tile prop set and construction tile set downloadable in the next 2-3 days. I will update the top page the ideas for up coming tiles

  2. Yeah, added shadow makes it look much nicer. Great work! Can you get the shadow a bit blurrier like the yellow car in your screenshot has?

    I can and will eventually, for some reason I can't find out how to do it, even though I have done it plenty of times before, once I figure it out I will change them both

  3. Your artillery lacks shadow, but otherwise, looking good! I'd love to have road work props, cones and machinery.

    RoadWorkPack.jpg

    Very good point, I did read about adding shadows in, I will look it up again and fix that. I will also aim on adding cones, roadworks etc too

    Good job, man. Keep 'em coming.

    It would be nice to have a map scene on a rural town setting with the artillery gun, sand bags and destroyed tanks/houses on fire etc like the town was just attacked and you're showing up for back-up.

    This is my intention, eventually make a tileset for a city or town (that actually looks like a town not 2houses)

  4. Pretty good. Are these 2d hand drawn or 3d rendered in different perspectives and colored thereafter by hand or pretextured ?

    I have scenes set up in blender to allow for 3d isometric rendering. I then export the UVmap from blender to gimp for editing, place it back in blender and then do a final render to save as a sprite

  5. I have been thinking, since this is based in 1970's that there should be a little more WWII era stuff laying around, or at least vietnamese. So I am thinking of designing a few howitzer cannon props, as well as alien equipment that they may use to suppress a target

    One thing I do need to ask is, how do I go about replacing an existing file with my door, to see if it works all ok. All the files are empty when I look for them to swap over.

  6. Phens Tilesets

    I know, catchy right?

    This thread is now redundant, as you can now check out the released files here :-

    http://www.goldhawkinteractive.com/forums/showthread.php/11142-v1-07-Phens-Tilesets-%280-5%29

    So my tiles have come a long way over the past couple days and in the next few days I will feel comfortable releasing a prop version, but continue to make more in the process which later versions will be downloadable here.

    Current Content

    WWII Tileset & Props

    Construction Tileset & Props

    Updates

    - Numerous new props, Tank traps, Barbed wire, Redesigned Sherman M4, Construction Barrier, Bollards,Traffic cones, Construction Signs. [28/06/2014]

    Upcoming Content

    - For this, I rely on you guys to give me some ideas and suggestions to see what is wanted in the community.

    - Alien tileset and props [on hold]

    - WWII tileset and props :-

    Jeep

    - road construction tiles and props :-

    road tiles, dirt mounds, Cinder blocks,

    Current Tilesets

    WWII Tileset :-

    Construction Tileset :-

    Download

    - N/A (Soon)

    Installation

    - N/A

    DoorAngles.jpg

    SewageFloor.png

    TiledBlueStripFloorCross.png

    TiledBlueStripFloor.png

    TiledBlueFloor.png

    TiledGrayFloor.png

    SpaceLight.png

    HowitzerSW.png

    ConcreteWall1SW.jpg

    ConcreteWall1SW_damaged.jpg

    ConcreteWallUPSW.jpg

    ShermanSW.jpg

    WoodernFloor1Dark.png

    WoodernFloor2Dark.png

    WoodernFloor3Dark.png

    WoodernFloor1Light.png

    WoodernFloor2Light.png

    WoodernFloor3Light.png

    WoodernFloor1Medium.png

    WoodernFloor2Medium.png

    DoorAngles.jpg

    SewageFloor.png

    TiledBlueStripFloorCross.png

    TiledBlueStripFloor.png

    TiledBlueFloor.png

    TiledGrayFloor.png

    SpaceLight.png

    HowitzerSW.png

    ConcreteWall1SW.jpg

    ConcreteWall1SW_damaged.jpg

    ConcreteWallUPSW.jpg

    ShermanSW.jpg

    WoodernFloor1Dark.png

    WoodernFloor2Dark.png

    WoodernFloor3Dark.png

    WoodernFloor1Light.png

    WoodernFloor2Light.png

    WoodernFloor3Light.png

    WoodernFloor1Medium.png

    WoodernFloor2Medium.png

    DoorAngles.jpg.0adf091a2630f7f9d217ee518

    SewageFloor.png.41f5cc6b6d05628a879146a1

    TiledBlueStripFloorCross.png.8857dcce948

    TiledBlueStripFloor.png.24a5b64bf798676b

    TiledBlueFloor.png.94b513a368c5d6c892b9a

    TiledGrayFloor.png.82a7d17466e968473dd36

    SpaceLight.png.cb96edff8ccec11c98e92826a

    HowitzerSW.png.47c8f9d0bb7c39c6b7fe0be80

    ConcreteWall1SW.jpg.a7f54cb4acd58ddddbe2

    ConcreteWall1SW_damaged.jpg.408dc3fea972

    ConcreteWallUPSW.jpg.32f491ccca784c669a0

    ShermanSW.jpg.7149f6f49277596df4e9cda3c5

    WoodernFloor1Dark.png.f53f9dc2632c97871e

    WoodernFloor2Dark.png.5a1d3020acb8ea1095

    WoodernFloor3Dark.png.56ff79de375c724375

    WoodernFloor1Light.png.28c7e245633e64153

    WoodernFloor2Light.png.4c46d4a856e20118f

    WoodernFloor3Light.png.3369738d8471a5a86

    WoodernFloor1Medium.png.faeefc7e6a7d55d6

    WoodernFloor2Medium.png.e0a240c6fd3bcbc7

  7. Realistic is a hard word to use in such a situation, authentic is more applicable, but honestly reloading isn't that straight forward, a lot of the time you are doing several things to reload that one clip. Scale wise, 30-40tu's sounds about right, thats 10tiles of movement but opinion is opinion :D

  8. Spent some time on making a simple door, The perspective to me looks just like the one in xenonauts, followed a guide on isometric angles etc.

    Here's a couple pictures. The shading and style doesn't exactly match xenonauts, but that will come with time (hopefully)

    Door1NE.jpg

    Door1NW.jpg

    Door1OPENNE.png

    Door1OPENNW.jpg

    Door1NE.jpg

    Door1NW.jpg

    Door1OPENNE.png

    Door1OPENNW.jpg

    Door1NE.jpg.99cfa359d2ff46e4799a7c6f54c8

    Door1NW.jpg.f689bc9b85ddcd0d8b45990866ff

    Door1OPENNE.png.dc6d218d208acfb516bb8b9e

    Door1OPENNW.jpg.180447393fe9276109a2baa9

  9. Yea I noticed in the files 96x48 is one of the densities used, but for some tiles it didn't even fill that so it's some other range, unless I am missing something

    Also thanks thixotrop, I left him a message, to see how he did it

    EDIT :- Worked out how to do it, did some online research about isometric.

    TestWallColour2.png

    TestWallColour1.png

    Not great, but it was just a test to see if I was doing it right :)

    TestWallColour2.png

    TestWallColour1.png

    TestWallColour2.png.59abbcc27493ab792ed7

    TestWallColour1.png.2f3785dd2c98667c284d

  10. I have looked through the sticky notes to see if I have missed anything, but I don't seem to see anything about it.

    I want to make some new tiles using blender to 3d model the object, and then turn it into a sprite. The two things I want to know are :-

    - What angle is the xenonauts isometric camera set to?

    - What is the pixel count of an individual tile

  11. I'm wondering, then, how much effort it would be to produce the following:

    1) A set of basic hull tiles (4 total)

    2) A set of exterior doors (4 total)

    3) A set of corner tiles (8 total: 4 inward facing and 4 outward facing)

    4) (Maybe) a set of diagonal hull tiles (I'm not sure if diagonals are a good idea or not)

    I would say within a week, you could have the basic tiles all ready to go, with varients upon them to give a little more unique flavour. I can give it a shot, however a couple things I need to know are :-

    - What angle does the camera need to be in a 3d modelling program to get the same angle as xenonauts.

    - How big is a single tile in xenonauts, in pixels

  12. So I have been dabbling in art asset changing for Xenonauts, and there has been talk of potential mods involving us being the aliens...so I decided to make a little mock up of a potential download for you guys a couple weeks down the line, if the demand warrants more....spoilers below ;)

    (Pre warning, it is litterally the head, well aware of the ahem...obvious hands and profile mismatch...call it restricted access on the alien profile ;D)

    XenoXenoNaut.jpg

    Links to my other work here :-

    http://www.goldhawkinteractive.com/forums/showthread.php/10927-1-06-Phens-Rank-Medallion-Overhaul

    XenoXenoNaut.jpg

    XenoXenoNaut.thumb.jpg.1e3cd44d5829d9c4d

  13. Phens Rank + Medallion Overhaul

    I know, catchy right?

    UPDATE

    Welcome everybody, I have now updated the pack to include both the rankings but also the redux editions of the ingame medallions following the original designs. Download link has been updated!

    My next concern is to get some varied styles in game, I have yet to start any, so if you feel you have anything you would love to be ingame, give me some feedback in this thread and I will see what I can come up with!

    Still labelled as 1.06, however the contents of this mod should not be gamebreaking throughout later editions of Xenonauts (1.07 is safe)

    Current Content

    - US army xenonaut skull pack

    - Phens medal redux

    Features

    US army xenonaut skull pack

    Phens medal redux

    Updates

    24/06/2014 US army xenonaut skull pack

    25/06/2014 Phens medal redux

    US army xenonaut skull pack is a replacer for the current rankings in game, from private all the way up to commander., previews can be found in the spoiler link below:-

    private.png

    Private

    corporal.png

    Corporal

    sergeant.png

    Sergeant

    lieutenant.png

    Lieutenant

    major.png

    Major

    captain.png

    Captain

    colonel.png

    Colonel

    commander.png

    Commander

    Phens medal redux is a replacer for all of the current medals in game. Spoiler link below :-

    CitationForBravery.png

    CitationForCurage.png

    CitationForValor.png

    CrimsonHeart.png

    CruxSolaris.png

    DistinguisedServiceMedal.png

    LongServiceMedal.png

    MilitaryCross.png

    OrderOfGallantry.png

    OrderOfMerit.png

    OrderOfTerra.png

    SaviorMedal.png

    Upcoming Content

    - Additional alternatives to the current style available

    - Alien alternatives for people who want to play as the aliens to fit with the aesthetic

    sneak peak

    Started the alien alternative profiles, I am not sure as of when they will be downloadable, however here is a sneak preview :-

    sneakpeak1.jpg sneakpeak2.jpg

    Download

    -http://www.mediafire.com/download/kx2rx0g0qck1h2i/Phens+Rank+%2B+Medallion+Overhaul+1.06.RAR

    Installation

    - Extract the assets folder into your Xenonauts directiory. (eg ...\steam\steamapps\common\xenonauts)

    - Overwrite any files (Back up original files if necessary)

    - Log in and enjoy!

    captain.png

    colonel.png

    commander.png

    corporal.png

    lieutenant.png

    major.png

    private.png

    sergeant.png

    CitationForBravery.png

    CitationForCurage.png

    CitationForValor.png

    CrimsonHeart.png

    CruxSolaris.png

    DistinguisedServiceMedal.png

    LongServiceMedal.png

    MilitaryCross.png

    OrderOfGallantry.png

    OrderOfMerit.png

    OrderOfTerra.png

    SaviorMedal.png

    captain.png.9c43b7fb5d5c37020e1818377693

    colonel.png.c3fc07bd5b894be924dcba7c611d

    commander.png.743b36f464175397f4bc3fb9ec

    corporal.png.b87ce7231fd51bb1bf2ddc760bc

    lieutenant.png.d31bb4ff27015ea44c28dc22f

    major.png.4beb348d3f6edfb2eddb4cb5ed6ca6

    private.png.12916ad19c8750f93e501dee1b27

    sergeant.png.8acd42830fdac9dd265b34b5815

    CitationForBravery.png.e8eb5f679e3fa10b1

    CitationForCurage.png.b39b9b848ae9e31c05

    CitationForValor.png.6702decffc8e647964d

    CrimsonHeart.png.0d4f5dbf6f18b1864d73d9f

    CruxSolaris.png.fd068da79bf40be1e728b58f

    DistinguisedServiceMedal.png.b685182c7c9

    LongServiceMedal.png.90a8a963d58ad6509df

    MilitaryCross.png.4b7761e4473f3c76e5f783

    OrderOfGallantry.png.d060aee25b73f2e5f1e

    OrderOfMerit.png.fd8f2761088eddfaf90d85a

    OrderOfTerra.png.df1229c3e510bbfe2de2baa

    SaviorMedal.png.43cddd5e49ad014ccbf8d563

    • Like 1
×
×
  • Create New...