CyrusBlack
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Posts posted by CyrusBlack
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bump for interest. kinda wana see syblians use those two legged monster pets like was in the original xcom (size 2x2)
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alright cool. im really liking how modable this all seems. do we have any weapons mods ? (i really wana add a Sub machine gun like an uzi or a P-90 for my sheild units) Id also like to note weapons are pure Teir up from 1 (balistic) to Tier 4 (mag), i kinda wish they followed a more logical format. like, balistics being balanced, but weak on damage, lasers being real accurate, plasma being short range and powerful. i have dug around and found information for a flamethrower!? but i never unlocked it while i played....
sorry just random jumbling right now.
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been looking through the config files, tehre is a LOT of good stuff in here for me to adjust my game as id like to play here. some of the descirptions for geoscape items (enemy advancements detections exc) are a bit confusing though. does anyone have a detailed guide on what everything in the Config files do? the comments are good, i just.. .could use a bit more explaining. thats all.
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<!-- DIFFICULTY MULTIPLIERS -->
<!-- The values for each are multiplied by these numbers -->
<alienTickerSpeedEasy value="0.8" />
<alienTickerSpeedNormal value="0.9" />
<alienTickerSpeedVeteran value="0.9" />
<alienTickerSpeedSuperhuman value="1.0" />
so this right here right?
sorry the site had malware trigger by google for a while, and i couldnt access the site.
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ok thanks for the help. i guess ill just deal with tick based excellation, which really is not slow enough or fast enough depending on my teams success rates and income generation. i guess im a bit of a casual
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im new to this. how would i go about muckin in config files?
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Does the game (community edition or regular) progress based on research committed or on time elapsed in game?
ive played an indie version of xcom based on the the quake 2 engine and its primary triggers where research based for difficulty and creature progression. if its time based, im going to feel a bit of pressure because im trying to organize everything before progressing.
Game Progression
in Xenonauts General Discussion
Posted · Edited by CyrusBlack
i have modified the config file (asssets -> config) but the changes i have made (and they have been saved) dont seem to be taking effect. i need to do research on how to do this correctly. i lack the ability to do graphical items, but i can always clone an existing item and then alter its stats. i think. but. i have a feeling if i clone add an item into the system, it wont be accessable or something. i have a feelin there is more inter dependent material