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Norpal

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Posts posted by Norpal

  1. RE: The placement of TU and Health bars: I guess they could be placed under the soldier portrait in the bottom centre, similarly to how they are at the top row of portraits. I can see how it can be confusing to have them seemingly be parts of the primary/secondary item slots.

    And another note on the bars: I think some colour options would be great. I like the option of looking at the TU bars at the top row to see at a glance who can still act, but it's a little bit hard to make out on my screen, due to the dark blue colour of the bar. If I could make it a lighter colour - say, a bright teal - it would be easier on my eyes.

  2. Doing a landed Destroyer site. Enemies (that I can see) are Mantids and floating drones.

    First and second turn go without a hitch, I kill one Mantid and a drone, but after ending the second turn, the game gets stuck with the Hidden Movement screen up. It's NOT a hard crash; I can still pan the camera around and can see characters doing their idle animations under the hidden movement screen, but nothing happens.

    - This occurred consistently over three attempts.

    - I waited for up to 11 minutes to see if the game was just taking its time, but nothing continued to happen. Had to alt-f4 out.

     

    Attaching output.log and the end turn autosave.

    output.log

    auto_groundcombat_turn_2_end-143.json

     

    EDIT: After reverting to the end-of-turn 1 autosave, I was able to play through the mission mostly without incident.* That save already got overwritten, but I'm adding the pre-mission autosave to the post just for good measure.

    auto_strategy_before_combat-35.json

     

    *: There was an audio bug where a drone's movement sound got stuck on a loop, even persisting through to the geoscape. It went away with a game restart. Can't tell if this is related; the audio glitch was NOT present when the soft-lock happened.

  3. I built a new base. Instead of waiting to get new production facilities running, I wanted to transfer my existing interceptors to the new base and build a new squadron at my HQ.

    However, in the relocation menu, upon selecting the destination base and clicking the confirmation button, the game immediately crashes.

     

    Additional info:

    - New base currently has the acceess lift, generator, living quarters and one hangar, with a radar array under construction.

    - The craft are Angel interceptors upgraded with accelerated cannons and alloy plating.

    - Crash seems to happen consistently (three attempts).

    - In the Aircraft screen, when selecting the new base in the top right corner, the screen says "No hangar in geobase" despite there in fact being a hangar. I even waited for a day after the hangar construction finished.

     

    Attaching output.log and a manual savegame from immediately before the last relocation attempt.

    user_day_107_manual_save-1.json

    output.log

  4. - Doing a Cleaner Site ground mission. A few turns in, I finish my turn, click on the End Turn button, and after a brief pause the game displays a bunch of red error text and crashes.

    - The crash seems to happen before enemy activity takes place; At least, the "Enemy activity" screen does not come up before the crash.

    - This has happened a few times in the exact same manner. Each time, it only happened once; The game makes the end turn save before crashing, and when I end the turn again after reloading the game, it proceeds without issue.

    - Something to do with grenades? The red text (which I suppose is the output.log) says something about "ExplosionDamage", and I seem to remember the AI apparently having used grenades during the mission preceding the crash. Not 100% sure it's been every time, though, just a feeling.

    - Attached are output.log, the turn-end autosave preceding the crash, the following start-turn autosave, and the pre-mission geoscape autosave. (I uploaded the output.log file before rebooting the game and adding the last autosave, so it should be the correct one.)

    output.log

    auto_groundcombat_turn_5_end-21.json

    auto_groundcombat_turn_6_start-23.json

    auto_strategy_before_combat-3.json

  5. Simple description:

    Raid mission in a dockyard against Sebillians. I do my first turn normally with no trouble, click on End Turn, and after a couple seconds of hidden alien activity, game crashes to desktop with no error messages or anything.

     

    Further details:

    - Happens consistently every time, on the first alien turn in a raid mission vs. Sebillians (after a total of about 8 attempts).

    - Crashed UFO mission vs Sebillians prior to this worked fine.

    - Persists across campaigns. First occurred in previous campaign. Started new one, did a raid mission vs. Psyons without problems. Got a Sebillian raid within the same game day, crash happens again.

    - Loading earlier save to have the mission spawn in different location did not help.

    - Only see the "hidden movement" screen before crash occurs, no actual enemy activity even if live enemies are visible upon ending turn.

    - Have attached a game save with the mission available on the map.

    fgsdgs.json

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