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Balabhadradas

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Posts posted by Balabhadradas

  1. "Furies, Terror, and Dreadnoughts. A fix for late game UFOs attacking Xenonaut bases too soon is included."

    Where is that fix? As far as I was aware it is not 100% confirmed fixed yet and there is no new version available on the download page here:

    http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=2

    Also is their any news on this bug:

    http://www.goldhawkinteractive.com/forums/showthread.php/13269-UFO-roof-cutaway-failing-on-occasion

    It seems that it is not just related to Enhanced Crash sites after all as the poster does not have that mod installed.

    One final thing, was this addressed in this version of X:CE?

    http://www.goldhawkinteractive.com/forums/showthread.php/13270-Parts-of-Charlie-can-be-shoot-and-walked-through-XCE-0-33-HF2

    Your continued support for this game is exemplary.

  2. It won't stop the game from running but the two mods aren't really gameplay compatible as the changes made by FTD would just overwrite some of the changes in Dynamic UFOs rather than integrate with them.

    That's interesting because Drages has both of them in his mod. Does he realist the potential game play incompatibility, or has he also integrated them?

    Quote:

    - There mods are implemented with X-Division:

    - "Furies, Terror, and Dreadnoughts Oh My" from skaianDestiny

    - "Dynamic Ufo Spawns" from kabill

    End Quote.

    From:

    http://www.goldhawkinteractive.com/forums/showthread.php/12828-v1-09-X-CE-v0-31-X-DIVISION-Destiny-Denied-v0-98

  3. I just checked my game again and I found I made a mistake.

    The corvettes are actually arriving in October and the Landing ship is arriving in November (not the assault lander)

    Have not made it to December yet as I get base attacked before that so can't fast forward any more.

    As a side question.

    It this mod compatible with Dynamic Ufo's?

  4. Sorry I've not made any progress on that. I've been super busy (and this isn't likely to change any time soon) so I've just not had the chance to look at it.

    If you want, you could send your submaps to me or upload them and I can add a link on the main page as a fix for people to use if they want.

    I just asked Skit for his maps and he asked me to ask you.

    I would really like to progress in this game but the threat "perma roof" bug is putting me off. lol :P.

    Do either of you mind posting Skits maps as a temp fix.

    Also, question; does using FitH no smoke version fix this?

  5. I just did what Kabill suggested and deleted this line:

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.corvette</Data></Cell>

    <Cell ss:StyleID="s64"/>

    </Row>

    From AM base attack file in the mod that is currently downloadable from the downloads page.

    I also have not got into December yet to see if it is actually working.

  6. Right, thanks for that.

    I did it and corvettes are appearing in November. Have not reached December yet to check the Assault lander status.

    Lets hope it works.

    Any chance of a hotfix for this mod if it does not?

  7. Thanks, which line do we delete specifically?

    Or even better, what should the AM _BaseAttacck file look like if done properly? Could you upload a working one?

    The curent downloadable file looks like this in the ships section:

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">450</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">600</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.corvette</Data></Cell>

    <Cell ss:StyleID="s64"/>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.landingship</Data></Cell>

    <Cell ss:StyleID="s64"/>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.carrier</Data></Cell>

    <Cell ss:StyleID="s64"/>

    PS, told you I did not know how to use

    . :P

  8. I had a quick look at the currently downloadable file and it looks like I've screwed up slightly by adding in a line which removes the Corvette entry from base attacks. So if you simply delete that entry from the FTD AM_BaseAttack file that should fix the issue (as it will then just default to using the un-modded value for the Corvette on Base Attack missions).

    Thanks, which line do we delete specifically?

  9. Thanks for the explanation.

    So are any of the files correct in regards to the assault lander timings or do they still need adjusting?

    I ask because this mod s bundles with the official CE edition on steam and people are having problems with the landers arriving too early for them to deal with.

  10. These changes are actually present in the terror mission files as well:

    From 0.26:

    <Row ss:AutoFitHeight="0">

    <Cell><Data ss:Type="String">Once per wave</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="String">true</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.corvette</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">0</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.landingship</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">300</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">425</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">650</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">e:airplane.alien.fighter</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">0</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">e:airplane.alien.heavyfighter</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">300</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">e:airplane.alien.interceptor</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">650</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    From Kabill:

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">425</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">650</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.cruiser</Data></Cell>

    <Cell ss:StyleID="s64"/>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.battleship</Data></Cell>

    <Cell ss:StyleID="s64"/>

    From Skaian:

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">425</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">650</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.cruiser</Data></Cell>

    <Cell ss:StyleID="s64"/>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.battleship</Data></Cell>

    <Cell ss:StyleID="s64"/>

    Just an observation.

  11. Thanks.

    At the moment I have 4 versions of this file.

    One from 0.26:

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.corvette</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">0</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.landingship</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">350</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">450</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">600</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">e:airplane.alien.fighter</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">0</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">e:airplane.alien.heavyfighter</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">350</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">e:airplane.alien.interceptor</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">600</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    One from Kabill with fixes from Feb 7th:

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">450</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell>

    <Cell ss:StyleID="s64"><Data ss:Type="Number">600</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.corvette</Data></Cell>

    <Cell ss:StyleID="s64"/>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.landingship</Data></Cell>

    <Cell ss:StyleID="s64"/>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">m:airplane.alien.carrier</Data></Cell>

    <Cell ss:StyleID="s64"/>

    One from Skaian from recently in this forum:

    <Cell ss:StyleID="s64"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell>

    <Cell ss:StyleID="s65"><Data ss:Type="Number">450</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s64"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell>

    <Cell ss:StyleID="s65"><Data ss:Type="Number">600</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s64"><Data ss:Type="String">m:airplane.alien.corvette</Data></Cell>

    <Cell ss:StyleID="s65"><Data ss:Type="Number">200</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s64"><Data ss:Type="String">m:airplane.alien.landingship</Data></Cell>

    <Cell ss:StyleID="s65"/>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s64"><Data ss:Type="String">m:airplane.alien.carrier</Data></Cell>

    <Cell ss:StyleID="s65"/>

    Finally Drages fix:

    <Row ss:AutoFitHeight="0" ss:Height="14.25" ss:StyleID="s21">

    <Cell ss:StyleID="s23"><Data ss:Type="String">m:airplane.alien.corvette</Data></Cell>

    <Cell ss:StyleID="s24"><Data ss:Type="Number">200</Data></Cell>

    <Cell ss:StyleID="Default"><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s23"><Data ss:Type="String">m:airplane.alien.assaultlander</Data></Cell>

    <Cell ss:StyleID="s24"><Data ss:Type="Number">450</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s23"><Data ss:Type="String">m:airplane.alien.dreadnought</Data></Cell>

    <Cell ss:StyleID="s24"><Data ss:Type="Number">600</Data></Cell>

    <Cell><Data ss:Type="Number">100</Data></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s23"><Data ss:Type="String">m:airplane.alien.landingship</Data></Cell>

    <Cell ss:StyleID="s24"/>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s23"><Data ss:Type="String">m:airplane.alien.carrier</Data></Cell>

    <Cell ss:StyleID="s24"/>

    Sorry I don't know how to "hide" text walls.

    I don't know coding so looking at these what strings are the best to give proper timings for the ships? It also looks like "Alienlandingships" has been removed from the timings in the latest versions.

    So, any ideas?

  12. =>
    The Corvettes should be appearing at the 200 mark, but for some reason they're being replaced by the Assault Lander instead.

    Great, so what is the solution?

    Can we edit the AM landing file to corvettes reappear and assault landers come at the right time?

  13. Look for the maps folder and you will see there is a wrong typo at soviettown folder name. For that reason, that ufos cannot create a terror site.

    Terror sites are not the problem people are having.

    It's the assault lander timings that is the problem:

    "RiceMuncher

    03-28-2015 at 12:07

    Lol assault lander arrives at December. Send two foxtrots+ condor , all die.

    Unloads onto my 14man + vechile base.

    3x plasma cannons + loads of leaders

    Lose base. End game.

    Worst balance ever. That assault lander is bull***

    SnakeTheFox

    04-15-2015 at 11:15

    Yeah, seriously, I'm in early January and there is literally nothing available at this point to fight off that unfair assault lander Chewed through 2 foxtrots followed by 3 condors, all of which got their plasma torps/missiles on target. It's total bull***.

    http://www.goldhawkinteractive.com/f...p?do=file&id=2

    Big Z

    "I'm running into a strange issue where I'm consistently getting Assault Carrier-led Base Attack and Terror missions at around the 200 ticker mark. I've confirmed that the ticker hasn't erroneously risen somehow (Corvettes barely show up two weeks before the Assault Carrier party starts) and the AM files state their correct 425+ values."

    http://www.goldhawkinteractive.com/f...FTD-Mod/page16

  14. There seems to be a problem with the assault lander timings:

    RiceMuncher

    03-28-2015 at 12:07

    Lol assault lander arrives at December. Send two foxtrots+ condor , all die.

    Unloads onto my 14man + vechile base.

    3x plasma cannons + loads of leaders

    Lose base. End game.

    Worst balance ever. That assault lander is bull***

    SnakeTheFox

    04-15-2015 at 11:15

    Yeah, seriously, I'm in early January and there is literally nothing available at this point to fight off that unfair assault lander Chewed through 2 foxtrots followed by 3 condors, all of which got their plasma torps/missiles on target. It's total bull***.

    http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=2

  15. There also seems to be a problem with the assault lander timings:

    RiceMuncher

    03-28-2015 at 12:07

    Lol assault lander arrives at December. Send two foxtrots+ condor , all die.

    Unloads onto my 14man + vechile base.

    3x plasma cannons + loads of leaders

    Lose base. End game.

    Worst balance ever. That assault lander is bull***

    SnakeTheFox

    04-15-2015 at 11:15

    Yeah, seriously, I'm in early January and there is literally nothing available at this point to fight off that unfair assault lander Chewed through 2 foxtrots followed by 3 condors, all of which got their plasma torps/missiles on target. It's total bull***.

    http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=2

    Big Z

    "I'm running into a strange issue where I'm consistently getting Assault Carrier-led Base Attack and Terror missions at around the 200 ticker mark. I've confirmed that the ticker hasn't erroneously risen somehow (Corvettes barely show up two weeks before the Assault Carrier party starts) and the AM files state their correct 425+ values."

    http://www.goldhawkinteractive.com/forums/showthread.php/11009-FTD-Mod/page16

  16. -Next generation ballistic Weaponry-

    Commander after sending two of the captured alien ballistical weapons to the workshop three of your engineers approached me with a plan to implement some of the alien craftmanship in our own weapon design. I can't say I wasn't surprised these ... manual labourers was showing such initiative in pushing the boundaries of applied science, however I quickly realized I had to take the project under my own wings should we hope too see any progress soon.

    Indeed the alien design housed many hidden secrets: rather than a fundamentally different design the alien weapons are perfected and meticulously crafted to the nanomillimeter all to squeeze out as much stopping power as possible. Some of the improvements I were able to copy as soon as I learned of them like how to groove the barrel more effeciently or how to better direct the energy of the bullets thrust. Other changes proved more complex such as how to replicate the intricate nano-pattern that seemed to direct the bullet momentum with much greater force. Eventually my resourcefullness got the better of the alien design when i I managed to convert a laser designed to make the new CD format into replicating the pattern. Of course much of the new weapons improved ability comes from the alenium compound used in constructing the various parts. I can't take all the credit -only most of it.

    To smoothen the transition I've designed them to use the standard ammunition for their respective weapon type. These new weapons should prove valuable in destroying alien armor plating after repeated hits, they will also increase the damage significantly. I would recommend that you make it a priority to equip your soldiers with these new armaments. I'm sure the soldiers will be fittingly impressed just make sure to explain the work that went into them.

    -End-

    Blue Balls. You need to check your grammar. I guess you wrote this in a rush?

    "I can't say I wasn't surprised these ... manual labourers was showing such initiative in pushing the boundaries of applied science, however I quickly realized I had to take the project under my own wings should we hope too see any progress soon. "

    The second half of this sentence makes no sense. "Can't say I wasn't surprised" double negative. "manual labourers was" should be plural " manual labourers were".

    Should read:

    "I can't say I was surprised when these.... manual laboures were showing such initiative.... if we are to have a hope of seeing any progress soon."

    "Some of the improvements I were able to copy."

    Singular "I was" not plural "I were."

    Should read:

    "I was able to copy some of the improvements as soon as I learned of them (comma) like how to....."

    Missing comma:

    "Other changes proved more complex (comma) such as how to replicate the intricate nano-pattern that seemed to direct the bullet momentum with much greater force."

    "Eventually my resourcefullness got the better of the alien design when i I managed to convert a laser designed to make the new CD format into replicating the pattern."

    Spelling "resourcefullness" resourcefulness. Also the sentence is grammatically poor.

    Should read more like this:

    "My natural resourcefulness eventually got the better of the alien design, as I managed to convert laser CD technology into replicating their patterns."

    Missing comma:

    "Of course (comma) much of the new weapons improved ability comes from the alenium compound used in constructing the various parts. I can't take all the credit -only most of it."

    That's all. ;)

    If you are going to help Drages then I suggest you pay more attention to gramma and sentence structure.

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