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fredkruge

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Posts posted by fredkruge

  1. Edit: corrections made.

    I dont think you understand what problem I am referring to.

    This relates to the precision rifle.

    Im referring to using Xenonauts: Community edition. In vanilla Xenonauts, a normal sniper shot takes 45% or 40% of your time units (I cant remember which). Meaning you can have 2 shots at the NORMAL accuracy level.

    In xenonauts: Community edition, a normal precision rifle shot takes 49%. But the problem is the rounding.

    Example: A soldier with 46 TU's, 49% is 22.54 TU's. But the game rounds it to 23 TU's to take a shot. So with 46 TU's you can fire 2 normal precision rifle shots.

    But a soldier with 47 TU's, which is HIGHER than 46 TU's, a precision rifle normal shot takes 24 TU's for some reason. Making you unable to fire two normal accuracy shots for some reason.

    This means a soldier with more TU's somehow has less shots. I feel there is a rounding error being made.

    Something I suggest is to make the TU fire % to be 45% for a NORMAL accuracy precision rifle shot so your soldier is able to turn facing as well.

  2. In order to do the normal shot, it takes 49% TU's to fire. If your unit has an odd # of time units then you cant do 2 normal shots.

    Example: 50 TU's . Normal shot takes 25 Tu's per shot.

    If your unit has 49 TU's, each shot still takes 25 TU's (it rounds up with 49%), not allowing 2 normal shots.

    In vanilla Xenonauts you can fire 2 normal shots without an issue.

    If you put it at 49% for a reason, at least dont let it bog down soldiers with an odd # of TU's from being able to shoot 2 normal shots.

  3. Is the 'fire in the hole' mod included in X:CE? Because when I try to add it using the launcher mod manager it says that it is already installed. Also, when I try to add 'open doors - exterior' or the interior version to stop doors from auto-closing, it says that it isnt a mod file (the .zip), even though I can add it to vanilla xenonauts.

    Preemptive question: If they arent in X:CE, will they be added to it?

  4. I think breaching an alien ship needs to be more doable. Ive used 6 C4, and 3 rockets on a single section and not a dent. Is it supposed to be this way? The front door shouldnt be the only option I feel.

    Also, when assaulting an alien ship they need to NOT be able to continuously close door for free at the end of every xeno turn. It's a real PITA. Other than that, I do not regret buying it :)

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