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Ion Mage

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Posts posted by Ion Mage

  1. 1 minute ago, Charon said:

    Unofficially means that everybody is installing it at their own risk. So i literally cant see the people and their problems they may have with it.

     

    Just a quick survey, is it better to publicly publish unofficial versions, or should i hide the posts and only give people access who ask for it ? Whats your oppinion ?

    Hiding it will probably cut down on the number of people asking for support that they believe themselves entitled to, but also increase the number of people asking for access to the latest version.  Which of those scenarios bother you more is a judgement call for you to make.  Personally, I accepted that you make no obligations regarding the unofficial versions once that was made clear.  But I would also most certainly have asked for access if it was hidden.  Furthermore, more people playing the unofficial release means more eyes to spot any bugs, balance issues, etc, but given your policy of official detachment, I don't know how valuable that is to you.  But since you asked, If I were hypothetically in your shoes I'd keep them public, but then I am not in your shoes.

  2. So amidst the chaos, I'll try and change the subject.  How is the next version coming along?  I remember seeing a video showing a checklist for captured alien types, so I know something exists.  Its been a few weeks since, so I'm left wondering just where exactly things are.  Not asking for a precise ETA, I get that its a spare time project, just trying to get a sense for it.

  3. Just did that actually.  Same outcome.  Not only uninstalled, but completely wiped the xenonauts directory, and redownloaded it entirely.  I have applied the latest x-division patch too.  I don't presume I need to subscribe to the steam workshop entry for x-division, correct?  Its description seems to indicate its only there to advertise the mod's existence, since workshop doesnt let you post 6.6gb mods, so I doubt it, but its all I can think to ask at the moment.

     

    Edit:  Just took a look inside the xenopedia.xml file from the extracted installer (for both the core mod as well as the patch), and it seems that the description just says 'description' there as well;

    <Row ss:Height="51">
        <Cell ss:StyleID="s72"><Data ss:Type="String">AV.AVALANCHE</Data></Cell>
        <Cell ss:StyleID="s73"><Data ss:Type="String">Avalanche Torpedo</Data></Cell>
        <Cell ss:StyleID="s73"><Data ss:Type="String">xenopediaimages/avalanche_torpedo</Data></Cell>
        <Cell ss:StyleID="s73"><Data ss:Type="String">Aircraft Torpedo</Data></Cell>
        <Cell ss:StyleID="s73"><Data ss:Type="String">ACW</Data></Cell>
        <Cell ss:StyleID="s73"><Data ss:Type="String">Description</Data></Cell>
       </Row>

    So, I don't think its a botched install.  Did I get the wrong patch?  I have the 1.00.01 patch, which as far as I can tell is the most recent one.

  4. I'm getting the same things Valerian is, minus the crash. The lack of weapon stats tooltips is actually kind of a dealbreaker for me, please tell me this is a bug and not intentional.

    I also got the improper rifleman loadout that valerian describes, though thats something I can live with (by making my own loadouts :P).

    This is on a fresh CE install. Only other mods I have are the ambient noise pack that Grimples made, and your own Enhanced Crash Sites.

  5. I've been having lots of trouble with Caesans being able to shoot well beyond my own guys' sight ranges, in broad daylight. I play ironman, but I have a save of the game from just after it happened 3 times. As in, I was shot at 3 times, from mostly different angles, in just the immediately previous alien turn.

    This save is made using CE .31HF1, and I run FITH, all three of Kabill's map packs which ship with standard CE, and a few visual mods which probably won't affect compatability (Real Fighters, Military Colors, and Lore+ spring to mind)

    [ATTACH]6060[/ATTACH]

    Caesan Sight Range.sav

    Caesan Sight Range.sav

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