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KhazarLight

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Posts posted by KhazarLight

  1. I heard that, as of now, cargo space will be unlimited in the base. It would probably be best if it was added back in by difficulty level, as you have written here. Chris said something about micromanagement and how the base-storage space is too small to worry about, but I, personally, love the micromanagement that came along with X-Com.

  2. Having the night combat in game is the whole strategy of sending your troop carrier to the site. If it weren't for night combat then all the strategy for interception would be point and click, which doesn't sound like much fun. I do agree, however, that the night combat is annoying, but the whole point is to avoid it by sending the chinook at the right time.

  3. KhazarLight: How would aliens react to theese things? Would they just stupidly ignore the noize/light (and subsequently cause a logic hole that annoys lots of players)or go there and butcher all the civilians if you cant make it there in time to protect them?

    I was sure I put this in my original post. Sorry that I missed it.

    Of course the Aliens would react to the noise and try to pursue it along with the civilians, but the "safe" area would most likely be protected by the NPC military or the Xenonauts themselves, which could end up getting overrun by aliens anyway. This would then create a battlefield in some sense around the area with several aliens around the zone and several still scattered about to give a chance to the NPC soldiers to do some good or alert you to alien presence.

    In addition I think it would make sense that the zone/mission would be lost in the reciprocal that it can be won. For example, if an alien or aliens can take hold of the "safe zone" for 5 turns (maybe more) free of any resistance (NPC, xenonauts) they would win or create a type of negative effect.

    I personally think this would have a good effect on the secondary objective cache by adding multiple scenarios.

  4. I saw this thread and couldn't help but see the hope in this. In the original X-Com I always wished there was a way to save more citizens to get a better rating and, therefore, more funding. To add my two cents, I would suggest something like a foghorn that could be added to the Chinook/Carrier to call attention to the carrier itself or the safe-zone controlled by the AI, in which case the foghorn would emit from there rather than the Chinook. No cash bonus would come out of this, which I agree, does not fit the game, but will provide the better rating to incite more funding at the end of the month. The other suggest I had in mind was a type of lamp, or perhaps fog light, that could be mounted on a tank, the Chinook or added as a item that illuminates a 10x10 tile-base or the like.

    inb4 "stupid idea" rage

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