CTKnudsen
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Posts posted by CTKnudsen
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So I took a look at the "killCrewOnPowerCoreExplodedChance" variable, and it seemed reasonable. So I went and shot down another BShip, made a save with the Dropship enroute, and loaded the Battlescape up. To my surprise, it worked! And has worked a second time since.
The only change I made was the above one to the FTD mod. It is possible that I just had two outlier Power core explosions in a row? At any rate, I will carry on. If the problem reasserts itself, I will upload a relevant save.
Thanks again!
Chris
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Thanks Man of Doge!
I do not currently have a save pre-mission; next time I will do a save with the dropship enroute, and post it.
I have made the above change for FTD, thanks again.
Chris
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When going after a downed Battleship, there are no aliens generated on the map, so the battle is won after the first turn.
This has happened twice now, with both Battleships I have gone after. I have not tried a landed one.
Att is the autosave at mission start - I noticed a lengthy pause in the first half of the load cycle that does not normally occur on carrier missions.
[ATTACH]5983[/ATTACH]
In addition, the game insists on selling the singularity core, despite that I would like to build a singularity cannon.
Mods used:
Armoured Assault 1.2
Random Map Pack Arctic 1.0
Random Map Pack Desert 0.2
Random Map Pack Farm 1.4
Khall's More Portraits 1.0
Lore+ 1.1
Furies, Terrors and Dreadnoughts
XCE Balance and Settings 0.31
XCE Base 0.31 HF1
Thanks for your help!
[X:CE 0.31 HF1] - No aliens in Battleship
in X:CE Bug Reports
Posted
Battleship crashes are still properly spawning battlescapes, and I am building my first singularity cannon. However, two new issues have arisen:
1. I got a dreadnaught terror mission that hung when loading the battlescape; and
2. I can't research the Fury, for some reason.
I wonder if this is all tied into the FTD mod somehow.
Happy Festivus!