-
Posts
4,192 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Downloads
Posts posted by Gorlom
-
-
Wtf I had no idea. Damn. I guess I'll be happy with literally the ground combat if GH can maximize the fun of it, but that means all the buildings with multiple floors will at least only let you inside but no stairs or elevator to be found... Oh man, elevators... That would of been awesome.
Strange to use a games engine that doesn't let you do something important that X-COM UD did. Freaking X-COM UD!! I bet they didn't know, but who knows unless they tell us.
I think the game has stairs. Just not "proper" stairs, I think that means that characters cant stand halfway up the stairs without standing inside the stairs or something.
anything related to three dimensions. like the geoscape map for instance. possibly ballistic trajectories for grenades.Just curious, what other original X-COM staple feature will we be missing over a limited engine?Anyways, back to OXC, my real love.
-
That does sound interesting warioland.
-
*Throws pancakes into the hat*
-
Gorlom wants a spot on the Squad!
-
I don't understand the point of having corridors. So I thought it would be better to keep quiet.
Would these corridors take up a whole square? half a square? Double square?
Why can't you use any room for the same purpose? Wouldn't a corridor be void of any cover and just be Really bad (and also very booring to look at?)to have in the ground battle?
What would be the difference between a corridor and any other room? The cost?
-
Personally I'm hoping for some cosmetic change to the edges of the FoW. They feel a bit too clean atm.
-
It's a serious problem. Not a problem of this game, but of our sorry civilization.
World IS counter-intuitive: intuitive world is plate on four elefants/whales/etceteras.
Every game-designer have this dilemma:
- if he do realistic, game acts counterintuitive to the average players, so he lose part of profit.
- if he do intuitive to the average players, level of "average player" move another step down. And every next game will be adapted for more and more moronic players.
It's not a matter of intelligence, but a matter of gameplay. Not every part of versimilitude is fun (for everyone, and I assume the majority is not overly concerned about "realism" as long as the game is fun. mind that is my assumption.). Haveing to go poop or pee every X hours after you eat or drink something to regain health in an FPS isn't fun at all, so they leave that out. Not because they think the player is too stupid to understand that if the Character were a real person he wouldn't go poop.
Haveing a truely accurate representation of the world has it's own downsides like Chris says and as such those downsides are most likely only "worth it" or tolerated by pedantic people that value versimilitude (or "realism") more than gameplay.
-
hmm is it different for First posts in threads?
I guess it is. I tried deleting a thread I made a long time ago. Couldn't find any delete button either.
-
game difficulty: EASY
after response to notice about local forces downed a small alien vessel, the page with preliminary informations says(in a short):
Crashsite - 01 ... alien vessel has landed UNDAMAGED ....
i assume the point is selfexplanatory
Obviously the local forces somehow managed to make the UFO run out of fuel
Maybe they perforated the gas tank?
-
press edit and then check the "delete this post in the following manner" box to the left then press the delete button on the right.
-
Chris I'm curious as to why the block chance increases by different ammounts/% on seperate objects along the path. And why does it increase more than the chance to hit per TU spend, meaning it leads to shots getting less accurate when you spend more TUs on it? Isn't that really counterintuitive?
By blocker I assume that you mean the Xenonaut infront of the selected Xenonaut attempting to shoot?Here's a picture of the same thing in action I think. I have a save if necessary.here's the matrix of hit/blocking chances:
Blocker kneeling :
snap : hit 42%, block 11%
normal : hit 60%, block 17%
aimed : hit 74%, block 22%
Blocker standing :
snap : hit 30%, block 36%
normal : hit 33%, block 55%
aimed : hit 27%, block 72%
1. an aimed shot less accurate than a normal shot but only if the blocker is standing.
2. block chance goes up as a more accurate shot is used.
Doesn't seem quite right to me
Is the Shooter standing all the time? Have you looked at the accuracy when he is kneeling as well?
-
What exactly is the bug described in the OP? aliens shooting at xenonauts through the floor from another elevation?
-
map types? you could change the picture and the where the different tilesets spawn.
But you wont really be able to mod in any new functions like flying over the top (polar icecaps) of the map.
-
I reported this issue earlier, here is the reply I got:
(0000886) Chris (administrator) - 2013-11-04 08:37
----------------------------------------------------------------------
This is intentional, as reaction fire is meant to occur simultaneously but we
can't focus the camera on all the units simultaneously.
----------------------------------------------------------------------
(0000887) Chris (administrator) - 2013-11-04 08:43
----------------------------------------------------------------------
Intended.
Silly Chris. he reaslly should consider changing that.
-
I thought Chris said you got standing increase from shooting down the UFOs, do you get extra for assulting the crashes on the ground after that? or do you only get standing increased after ground battles?Airstrikes are currently generally bad. You get much less initial cash and no standings increase,
-
Every mission could become boring. Hence why variations..
My concern was that while bughunt missions has the variation of different maps there wouldn't be any variation on maps where you try to defend an area. No matter how many different maps you make it would still allways feel the same since you've removed the exploration aspect of the map, and push the player to stay in one palce.
Those kinds of maps would very quickly become repetetive and could suffer the issue with the those aweful missions from TFTD that everyone dreaded to play.
-
Still forth, but possibly also fifth.
Maybe 4.5th?
-
I think defending against assult missions could potentially become very boring for some peole (seems to me that defending a position would have less variation than bughunt missions. Correct me if I'm wrong?) and would require some sort of oportunity to turn it into a regular mission with the player on the offensive (or other way around that it is a regular mission untill you turn it into a defensive mission).
I would like it if it was a regular mission but with an objective closeby to the transport that you need to defend (instead of a UFO). If you decide to clear out the map normally you play as normal, but if you move to the objective the aliens become aggressive and swarm it forcing you into a defensive playstyle.
-
Chase cam. definetly chase cam. (for some reason I was expecting the chase cam to be from the transports point of view looking back at the alien ship chasing them)
-
How would the humans have gotten hold of that pilots view of the chase? I'd probably go for the chase cam (but I'd like to see both before making up my mind)
-
There are some slight graphical tweaks that could potentially be nice but not enough to call "great" or really make any difference.. numbers 10, 12, 13, 24 , 25, 26, 28, 29 and possibly 30 (I'm not sure what he means by 30) are imo bad/illthought through ideas. 25 mainly for the copyright infringement.I think he had a GREAT list. If you deny it it is only because you want to see this game released and not put more stress on the creators.MADDENING that I cannot rotate the camera. If there was one BIG wish from me to this team is a camera rotation, BUT I already bought the game and will keep playing....I just always curse when in tactical and I cant do it.
Too late for that. The game is 2-dimensional so there really isn't anything to rotate.
-
No you're still fourth.
-
3rd.
technically you're fourth! as "seconding something as well" makes vaultdweller thrid
-
any of these threads describe the problem you are having? (they were hidden in the experimental build bug report section )
In the future would you please add the version build number in the topic? It helps the devs a lot when tracking the bugs. Please and thank you
Play-through is Back in Action!
in Xenonauts General Discussion
Posted
What? How can you be Commissar Pancakes without your hat? ;D