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shadow303

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  1. Is there some kind of info about what was fixed here comparing to XENOPHOBIA - Ultimate Compilation Mod v1.5.0a?
  2. The best course if action I`ve determined is to constantly manufacture a MIG-32 Foxtrot, then equip it with some cheap rockets like Sidewinder and then sell it via "dismiss an airplane". You`ll also have 2 Mammoth heavy rockets in our storage s a bonus, $188k each. But again you should be more or less rewarded for cleaning up all the survived aliens. Being able to sell (as opposed to use them) captured equipment and alien corpses is just a bonus.
  3. There is something terribly wrong here. I know I`m not supposed to get like half a million credits for completing a ground raid on shot down UFO, but getting something ~$2000 total (and only for corpses at that) for Medium UFO is a total joke. You are forcefully driven to constantly (like 50-70% of all available engineers) manufacture some junk just to stay on a positive balance. And I stress CONSTANTLY. With all the random pack of UFO flying here and there, you wont be able to keep all the countries happy. Thus taking a hit on your organization financing. PS. This mod is not in any way difficult except for one- serious lack of balance (or logic in choosing some ingame parameters/stats)
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