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maep

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  1. For me it's not just philosophical. In combat the game frequently stalls for a few secons and sometimes crashes. Without any evidence I put all the blame on Wine . Anyway, I've looked at the PE imports of Xenonauts.exe and from what I can see there is nothing too fancy going on. All of the drawing seems to be done with GDI or GDI+ which could be easily replaced with something like Cairo or maybe even plain SDL drawing. It still won't be a walk in the park but as far as I can tell there is no Direct3D/DirectDraw to deal with. I wouldn't mind putting in extra work for a clean port, although without the Playground SDK sources this whole idea is a pipe dream.
  2. Interesting. The Game comes with SDL.dll, so I assumed the engine would be portable, at least to some degree. Out of curiosity, do you know which engine is used?
  3. Greetings, I'm a C/C++ dev with experience with Linux and Win32 system programming. From what I understand you guys have access to the src. Is anybody working on a true (not WINE) Linux port? If yes, do you need help? If not, would it be possible for me to start working on a Linux port? Sorry if this has been asked before.
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