Jump to content

drages

Members
  • Posts

    2,749
  • Joined

  • Last visited

  • Days Won

    26

Posts posted by drages

  1. Go to the Config.xml file of X:CE and you'll find Reaction Fire for Doors.

    It's a great way to force deaths upon the player when attempting to enter the Scout UFO. ^_^

    I didnt understand that command so much.. what is that numbers? Global reaction modifiers additions?

    For that reason you should blow the door.. a singularity heavy explosive can erase a medium ufo from the earth.. :)

  2. You are totally right.. Not only the basic, there should be some tuorials for even old xcom players.. becouse this game got very tricky things you dont get, if you dont try to mod..

    Mostly about armour, resistance, weapon damage types, damage calculations...

    For example, you shoot an alien and its "resist".. there is no way a player can guess what it is.. you can think..

    1. Hmm he is resisted, so he will never get any damage from this weapon..

    2. Oooo.. he resisted.. so he doesnt take the full dmg but i should harm him..

    3. What did he resist at all? It was a bullet not a fireball spell..

    4. He resisted my grenade, flashbang, weapon fire.. is he immortal?

    So resist means different for everyone.. I learned all the calculations from ppl here with pming them.. and these answers are very important at a tactical game..

  3. After some long work..

    -New heavy explosives are ready with their own explosion-groundimage-gui image... they are hard to throw as they get powerfull.. they are heavy and takes more place at backpack.. but they ignore nearly most resistances so a pure huge damage to enemies you cant take down with other ways..

    -All other grenades are balanced and made their radius 2 to 3.. so you will feel the damage differences between their charges and grenades.. Hvy explosives will have 4 to 5 radius.. for now..

    -All the ufo and alien base doors and base energy core hit points(which one u need to destroy to erase the base without killing everything) will be very very high, nearly bullet proof.. so if you want them destroyed, u need that explosives.. i am planning to make ufo and base command room doors locked... mostly no alien goes out from there so it looks logical to make them locked to us..

    -Chemical and EMP rockets added as basic and advanced one.. they got both their explosive effects and EMP weapon creates static fields now.. :o.O

    -Power baton added for ppl who like to hit aliens head...

    -Advanced EMP grenade added.. maybe i add an extreme version too..

    -The Jackal Armor from XNT added as Fox Armor with explosive resistance to save shield users..

    Some spoilers:

    aleriumcharge-bag.jpg

    singularitycharge-bag.jpg

    chargess.jpg

    powerbaton.jpg

    aleriumcharge-bag.jpg

    singularitycharge-bag.jpg

    chargess.jpg

    powerbaton.jpg

    aleriumcharge-bag.jpg.67d26c5b3c8b14e130

    singularitycharge-bag.jpg.023136884749ff

    chargess.jpg.d32f16cef912b8e86b38488c6b0

    powerbaton.jpg.19e59d1d84f8d5593db1e360d

  4. Heyo

    At The vanilla game explosions, it'written "4x damage to terrain".. so i got some questions about it...

    1. The "terrain" damage hardcoded for incinerate damage or specific weapons (grenades,c4s,rockets..)

    2. Are Ufo-Alien Base doors-cores-energy rooms "terrain" too? if they are not how can i add them as terrain?

    Why do i ask that? I try to find more uses for heavy explosives.. so after the answers of these questions i will make the terrain objects HP much more to be only with explosives you can destroy them rather then bullets..

    thx!

  5. Glad you've already started discussing C4, because there is a question about it.

    After finishing vanilla on veteran started XNT today. I used to be a fan of C4 in vanilla, but when I've tried them in XNT... Are they intended to be so destructive? I've tried to kill door-scuming lizard at corvette entrance but in result I've destroyed main door, all interior doors, 2 breachable sections on sides and a good portion of adjanced building. Felt like little nuclear explosion. I'm afraid to see how are plasma explosives going to be. (breaching charges are quite good, though are a way too heavy and bulky).

    xnt explosives radius is vervy very big.. just open weapon_GC.xml in assets/mods/xmt/ with notpad, search for c4charge then change the radius from 9 to 5.. or whatever u want..

  6. :eek::eek::eek:

    After we discussed about c4's usabilities, i tried some balancing.. i wanted to make them take biggier at backpack but when you make this, as expected, game scales the explosive 2x size.. so this makes the quality worse... as a solution, i wanted to put them in a bag.. a screen flashed at my mind from the Matrix elevator bombing..

    I will put all the explosive in different size bags.. this one is the biggest singularity high explosive.. this ca probably can erase a big ufoo or a town from the map.. its like "oww what i have done!!!" moment :P...

  7. Glad to hear that!

    Also I personally found C4 to be amazing, I always bring and use one each mission and only reason I don't use more is that its large explosion tend to cause whole list of vanilla CTDs (for example, I packed like 10 C4 for Terror mission and nearly flatted out one third of the map for strategic purposes before finally game permanently failed). Considering that they are so available, having them beuseful in specialized situations instead of ubiquitious "super" grenade feels right.

    heh nice.. you will enjoy more then :)

  8. I use resistances much more then ever.. so you will have 3 way to defeat enemy..

    1. Shoot whatever you have to enemy until it resistances gone..

    2. Have the right weapons for right enemy.. so before the quantum building you will need to everything with u..

    3. Got this big bombs so u can have a chance even u dont have the right tools..

    Yes as u said, smaller radius (4-6), very high damage output, very heavy, much bigger (2 - 3 rather then 1-2), hard to throw.. mostly run-drop-run weapon...

    but.. but.. how cant u use this little one!

    aleniumcharge.jpg

    aleniumcharge.jpg

    aleniumcharge.jpg.d60bd2550a74c56d89aa97

  9. drages, do you plan to somehow alter C4?

    I can't find any use for it in XNT 6

    C4.. heavy explosives.. you are right.. its hard to find a use for them.. If you think at X-Com, i was using them rather then grenades becouse they were more powerfull and you could throw them realy far..

    At XNT they so overpowered as radius, mostly you dies if you dont make it explode after more then 1 turn.. did i use them at vanilla or xnt.. nop..

    so there should be something unique to use them.. time delay is not a usefull thing..

    1. There should be something only c4's can do.. but there is not..

    2. It should be very very powerfull and heavy.. like 4x grenade power and heavy as a heavy weapon, size of a shield.. so even you have it, what would u do? The only idea is sending it to a command room with 10 heavy armed aliens to finish it fast.. but do u realy need it? or can u balance a weapon like that... or you will lose all the loot from that explosion.

    3. A damage type only c4 can use.. if we got much more damage types maybe we could give it to c4's..

    I made the art part of the c4's stun and chemical version.. but i got the same question with you.. so i dont bother to code them for now..

    Hmmmmm... i got an idea.. yes... i think it could be done... i can make the c4's resistance free, kind of armor piecering..

    The idea is:

    All grenades and rockets will be nearly zero mitigation... so all the damge will be resisted by enemy armor.. but at c4's there will be very high mitigation to prevent the resistance..

    For example u got grenade for 50 kinetic damage with 10 mitigation. U used it against an enemy with 50 resistance.. so 50-10-50=-10.. this grenade will hit him 10 dmg.. but a c4 with 100 dmg and 50 mitigation will hit him 50-50-100=100.. the c4 will hit him for 100... a solid damage..

    thx for make me think :)

  10. I tried to repair that flashbang bug but even its 5, it was not working as intended.. i tried many things but at XNT, flashbang never worked as intended..

    Flashbangs are very strategical element even more important at hard modes and XNT.. its sad its broken at XNT.. even you make it work, its power so low..

    For that kind of reasons i finished first grenades at my mod.. you can add that bombs to XNT..

    I am making now the rockets.. made pure EMP rockets and grenades for Androns.. and that weapons create static fields like gas...

    Chemical rockets, chemical and stun heavy explosives and after them Armor Penetrating (anti-resistance) and elctron stun/EMP weapons will be done..

    And I made a anti explosive armor to defend my shield guys :P..

×
×
  • Create New...