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drages

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Posts posted by drages

  1. To Argh:

    1. Bad things answers: Not bad but so much missing..

    2. Yep.. it will be added!

    3. Replacing weaponary is good idea if they just only better.. lasers are the main energy guns and the only tech humans owned energy tech branch..

    4. Its more complicated.. there is a cap for total skill point of ur soldier.. not str or acc alone.. so if your soldier became superman he cant get any to any skill.. str comes from armors anyway..

    I will ask your help soon dont worry.. just i want to finish some steps i try to do...

    ---------------------------------

    PROGRESS:

    29 Extra Enemy weapon finished with fully new pictures,with %95 new projectiles and with mostly new GC sprites.. i will add new sounds to everyone soon.. with all kind of damage types.. just didnt coded to give them to aliens..

    4 Chemical Weapon - 2 Chemical Granade - 1 Chemical High Explosive finished with unique pictures, green explosion and smoke effects.. for us..

    5 Electron Stun Based Stun/EMP weapon - 3 Electron EMP based Stun/EMP Weapon finished for us..

    ------

    NEXT STEP:

    -Making Sound additing for new Alien weapons..

    -Giving them to proper aliens

    -Handling all the enemies resistances from start, so they will got weak and strong points..and finishing first part of Before the Fall Module for XNT.. then i will give it to public for balance tests..

    -Needle Weapon named high AP bullet using ballistic human weapons..

    -Unique weapons coding for humans.. to get from tons of enemy weapon researchs

    -New Armor and Shields design when the balancing continiues..

    -Designing of new research and manifacture web.. omg..

    ------

    Some examples from your new nightmares..:

    AlienPhaserPistol3.jpg

    AlienPulseSniper.jpg

    AlienSalarianRifle.jpg

    AlienMatergyRifle.jpg

    AlienPhaserPistol3.jpg

    AlienPulseSniper.jpg

    AlienSalarianRifle.jpg

    AlienMatergyRifle.jpg

    AlienPhaserPistol3.jpg.26db2c6f6176894d8

    AlienPulseSniper.jpg.52e809588cbb21020a0

    AlienSalarianRifle.jpg.5a0ea8ce3676cffa4

    AlienMatergyRifle.jpg.42a0892bc0c3c4ed19

  2. Even if you think that weapons in XNT dont have nothing different I need to say that's not true. Mosto of the weapons are statistical calculated and designed to bring something new to the ground.

    Lasers are unique, plasmas unique and ballistics had a important role in gameplay.

    I think that diversity of weapons are very limited considering all the current options. Is better make a HUGE pool and separate it in branched techtree. Believe me ^^

    Dont get me wrong TD.. you are right about it.. just its up to ppls choises.. like i dont use shields and vechles..

    I am making a huge pool to enemies right now.. every enemy will have a unique weapon serie.. So there will be about 30 new enemy weapons.. you will research them and you will get weapons with this combinations.. But just looting wont be enough.. you will need a live alien to search them.. u will have hellgate-laser very soon as basic ballistic-energy weapons.. then you should research and fight for new weapons..

  3. I also have a feeling there is enough weapons in the game, I even haven't opened/used all of them. Adding more will likely result in a mess. But this is up to you of course.

    What I don't like is similarity between laser/plasma and ballistic weapon lines. Basically there are just a few stats differ and animations. This is where I'd put some thought and effort, though not sure is it possible to do smth good about it

    There is tons of things about weapon.. their acc, tu, damage type, stun damages, burst and snipe capasity, weight, being heavy, armor penetrating, size of area, range..

    Vanilla game is like u said.. sadly most of mods dont give any differences too.. XNT got special weapons but if u ask me, its not enough... more and more and more and more ballistic weapons.. kinetic damage... they all needs special research items or chain, this was good idea..

    But the question i try to answer is, if i got a good shotgun which can will an enemy easily at one turn, why should i need pistol? You can say, its for shield.. then i ask why should i bring shield if it depletes so fast.. so a high tech pistol with a lame shield which will gone after 2 shot.. so bla bla bla... this goes forever..

    I got crazy ideas in my mind and i am working my whole free time for it.. i wont spoil any more here.. i need ppl who like to brain storming and serius ideas.. i am open for all pms..

  4. Maybe :)

    XNT is old, i am new.. i think exactly as you think.. so i am working on with standart simple coding like adding changing weapons, editing sprites and go on.. so this kind of codes wont get a big change.. but i dont know XNT got problems with 0.30.. there are many things i didnt touch yet like AI, airfight..i will create step by step.. i got so many things to do until CE and vanilla 1.5 just became bugfree...

    Additions can be different.. some additions realy adds what it needs and make it more rich... and some just goes other ways.. depends on the maker.. Some ppl like it simple.. some ppl search for more.. If you play XNT, you already want more..

    I am working to create an atmosphere, as XNT tried.. A horrific storyline.. got more things and this additions got a lore with it.. I wrote this to the Before the Fall topic..

    I got a very good writer for tons of pedia lore and i need a aircraft modder right now to start to create our airforce...

  5. ... I find current sell prices on UFO "recovered equipment" are too high, I cut down by roughly 30%, not sure if it's enough

    this mod got many things to search and manufacture.. and new shiny toys are expensive.. when u think you are just find, suddenly u get a bankrupt.. a battleship gives you 850k .. it looks much maybe but the new planes/armors/weapons and the payment to 50/60 researcher and manufacturer takes much too..

    why dont u help me at coding for next version of XNT? u are very active at this comminity as i see..

  6. Man, I so want to help with this... once I finish with my finals (a few days before christmas) you'll have an extra pair of doubtfuly able hands with you!

    It seems like an interesting project and as it looks like a major overhaul, there's room for some ideas I had.

    I'm a decent theorycrafter (and I've worked for a while as a game tester), so I'm decent at finding unbalancing problems and bugs. Besides that, I've always wanted to learn coding, and it looks like this is a great game to start with.

    Thank you Gurbo.. i hope u get good results.. i will need good testers to create the balance with so many additions.. and a coder will buy me tons of time to me handle other things..

  7. I am glad to see that someone is willing to pick up and continue this project (mod). Word of advice though.If I am you,I would re-build XNT from scratch,although I would keep core rules and start from there.Thing is that mod was in constant development and things were just kept piling up without much sense and as just as we started working on sorting things out,couple of disasters happened,real life ..... and team pretty much is broken now,leaving behind a lot of content unfinished or not fully implemented, not to mention that dozen of ideas dropped in rush to release v6,which was basically an attempt towards new approach but it just didn't hold a water.That said you should pay attention to two things.

    First don't rush thing with new aliens and it wouldn't hurt to remove creepers all together and add them back when you are ready to give them more purpose and unique role.They are cool and all but they are also the major problem with XNT:ID.A lot of complains were about being OP opponents but there were a lot complaints about lore and how they don't fit.Also rigging of models is not finished,they contain like dozen of problems (like eggs getting invisible).

    Second try to recruit artist.Artist will be crucial if you want to brief life into this mod and you should also get talented writer because that matters to people.Don't rush with features,try to implement as few as possible per update but they should be very detailed and they should keep people interesting until you get others implemented.

    Oh one more thing,try to re-design new alien weapons from XNT and also be careful with micromanagement.Well that's all I have to say and good luck.

    Edit:Oh and by the way there is a Github branch of this mod but it's abonded for quite some time and version of mod is v5-v5.1 experimental.

    Thank u sentelin.. but i wish modders like u to continiue modding..

    I am good at editing.. I edit codes,pictures,sprites.. So i decode XNT and other good mods to create mine.. Now i am going over XNT as an example.. As i said when this mod finished it will be whole new..

    1. Creepers as i named them xenomorphs.. i think same as first, like they dont fit the game but as i play 5.3, i feel the tension from them becouse they were realy deadly.. then i start to like them.. i dont know who modelled them.. i wish i know and talk about the unfinished little parts.. and i will give them a lore.. i already done their pedia pages just need a story telling good english writers and thx to firends here i think i will get the help i need..

    2. Artists are hardest to find.. i try to fill that part with photoshop eiting and crazy searching at internet.. i probably checked every weapon design and posible pedia pictures at net..

    3. I already revised all the alien weaponary and add nearly 20-25 new alien weapons to game with totally new GUI pictures, mostly new bullet projectiles/plummers, cannons, miniguns, snipers... new alien weapon sprites (additional black and white versions of the red plasmas).. they will have all pedia infos.. micromanagement yeah as i said, i am still thinking about it and open all ideas..

  8. Xenoauts

    X-DIVISION

    Future of XNT

    357420e4-29bb-4abd-979a-aa72008341f8_zpsfe14e001.jpg

    X-Division.. a division who fight against galaxy with cold war weapons.. omg...

    Hi ppl.. After hours of coding, photoshoping, searching, reading, asking.. i manage to handle some simple things.. I am working on XNT 6.0 after i handle the ropes from TacticalDragon.. i hope he returns... atleast he and his team left us a realy good example how a mod can make a difference at this game..

    I am a very old gamer and a navy officer, so i got many ideas about a X-Com game for years.. Now its time to start to do it thx to Chris and all Goldenhawk..

    XNT is very good mod which contains very good examples.. i am decoding it to code.. I like most of the ideas behind it. So with impruving it, i will add my ideas.. but i will add so many things to it, i wanted to name it different.. IF i can finish this mod, it will be nearly totally new mod over XNT...

    So what do i got in my mind?

    1. We need quality over quantity... Having 100 more weapon doesnt make this game good.. You need to have a reason to use that weapons.. You got 10 soldier out there.. Good 20 weapon is what you need.. So i will reorder all new weapons at XNT, i will give them a meaningfull tier category..

    If you think this game has 4 tiers of weapons, i will try to make 1 energy and 1 ballistic weapon series per tier and incenerate and chemical weapons between them.. Game has nearly non chemical weapons and just explosions as incenerate damage.. This will change.. you will need to have all 4 damage weapons to overcome supreme enemy..

    2. Enemies.. At vanilla we got many enemy types but they have no armor and they only have "plasma" as energy weapons with 2 bomb types.. I dont wanna give spoilers but they are different enemies from different worlds.. so they need to have unique weapons, armors and abilities.. So all enemies should have damage types and resistances to specific damage types. XNT started this but there is a long way to go..

    So for example, Androns will be like terminators.. high resistance against ballistic-incenerate, vulnerable to energy and normal to chemical.. their weapon will be heavy cannons and miniguns with high dmg but low accuricy... their helpers harridans will have high tech neutron rifle and snipers.. their armor will be low against bullets and explosives but they will resist energy mostly..

    3. Special Forces to enemies.. We are against an army and aliens got an army.. but we fight as a special force so they got their owns.. I will add assasins and saboteurs to enemy ranks.. they will be more black colored and top tear weapon/armor/ai with their own ufos.. when u see them, u will think of escaping, mostly at early times..

    4. Armors... So enemy and us will have many more weapons with different styles and damage types.. we will manufacture new armors to our needs.. thx to kabills armors..

    5. Manufacturing.. Xeunauts erased most of micromanaging like infinity armo, total researchs of weapon tiers.. first i liked that but after then i missed it.. I want to have more complex manufacture web.. I wanted to use the loots i have.. Now you only research or autosell them.. u dont care what droped from that last hard fight..

    So i will add rewerse enginering and you will try to get right weapons and right parts to create your own weapons/planes/ammos... I dont want to make it overcomplex so i still try to find a balanced way...

    6. Research.. ofcourse with tons of new things u need to have enough time to reseach them.. You would need pass something but u can miss a better opportunity.. the game will be slower and techs will be faster..

    7. Air fight.. aircrafts will have purposes.. heavy missile carriers and dog fighters.. there will be more dog fights and wont be alone ufos so much..

    I will post the progress with time.. i am waiting your ideas.. I got very long way.. I am still noob at AI and ufo coding.. but with helps and answers of nice ppl like kabill and max, i can handle them i hope..

    I am accepting all kind of help, mostly about Xeunopedia.. becouse as u see my english is not well..

    Cyu soon!

  9. I just said my opinion.. why the bloody ppl here try to take every word so offensive.. do whatever you want, I don't care a bit.. I don't interfere anything.. lol..

    Advanced medkit just makes u carry less medkit. If u play hard difficult with a hard mod it saves life's . So simple..

    This is not interfering this is telling own idea. Lame ppl..

  10. kabill.. i got about an idea to create special alien teams (assasins, saboteurs and new xenomorph aliens..) and give them special versions of ufos.. same model, different color, different interrior..

    i can code and recolor at photoshop i hope but i need special interriors from you.. need scouts, corvette and cruiser.. can u help me please?

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