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Lorifel

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  • Location
    St. Petersburg, Russia
  • Occupation
    QA
  1. UFO second floor. There is an alien watching my soldier. The soldier moves away from the alien to enter teleporter. At the same moment as my soldier is entering the teleporter tile the alien reaction fires. Result: The game freezes and doesn't respond to any controls. Sorry I don't have a save file but I guess the situation can be reproduced with an editor.
  2. You know, I've started my first playthrough with 1.5 beta so I had the Lore+ option on by default. And when I've got those posters with aliens units and UFO mission descriptions I thought "well, that's another point where Xenonauts wins over other X-Com remakes!" I've never even realised it was done by the community =)
  3. It doesn't seem to work this way (at least in the current 1.5 beta). Looks like normal damage and stun damage use separate health bars. However stun batons are still very effective in close combat (at least compared to ballistic and laser short-ranged weapons). By the way, congratulations on a great X-Com remake, Chris! It is a very good game compared to original X-Com 1, 2, 3, UFO Afterlight, Aftershock and Aftemath, JA 2 and Firaxis XCOM. You did exceptionally well for your first project and I have a lot of fun going through my first Veteran run =)
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