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Sgt_Thief

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Posts posted by Sgt_Thief

  1. I was going to make a semi-long winded post requesting some clarifications and questioning why all the s--- is getting flipped, but slayer's last post addressed some of it.

    The last remaining thing was pointing out that it seems like the issue is with including all the XNT files in the Xenophobia installer, and if that is the case I'd like to request a manual install version minus the unmodified XNT files anyway, at least for future releases, because I already have them. And I like installing things manually.

    (I was going to post a link to the llama song but after listening to it for the first time in about 10 years I didn't realize how annoying it was, I recommend badgers instead, though it's still kind of annoying.)

  2. I do skim them, but again, when merging hundreds of files and lines of code.....*something* is gonna get missed. :(

    Yeah, I don't envy that task.

    I also found that the new T-80 tank armor was missing from the file too, so this is two fixes with a single stone! :)

    Thanks again for digging into this again man, its really appreciated.

    Again, glad I could help. If I find anything else I'll toss it up.

  3. i found a bug, the armored car don't clear the fog of war.

    I'm thinking modloader related mods should be skimmed through to make sure values aren't missing before replacing vanilla files in the future.

      Armors_gc.xml<VehicleArmour name="HUNTER_ARMOUR">   <Front>     <Resistance kinetic="55" energy="55" chemical="100" incendiary="55" />   </Front>   <Side>     <Resistance kinetic="40" energy="40" chemical="100" incendiary="40" />   </Side>   <Rear>     <Resistance kinetic="40" energy="40" chemical="100" incendiary="40" />   </Rear>Missing:	<VisualParams range="20" coneAngle="90" /> </VehicleArmour> <VehicleArmour name="SCIMITAR_ARMOUR">   <Front>     <Resistance kinetic="80" energy="80" chemical="100" incendiary="80" />   </Front>   <Side>     <Resistance kinetic="60" energy="60" chemical="100" incendiary="60" />   </Side>   <Rear>     <Resistance kinetic="60" energy="60" chemical="100" incendiary="60" />   </Rear>Missing:	<VisualParams range="20" coneAngle="90" /> </VehicleArmour> <VehicleArmour name="HYPERION_ARMOUR">   <Front>     <Resistance kinetic="80" energy="80" chemical="100" incendiary="80" />   </Front>   <Side>     <Resistance kinetic="60" energy="60" chemical="100" incendiary="60" />   </Side>   <Rear>     <Resistance kinetic="60" energy="60" chemical="100" incendiary="60" />   </Rear>missing: <VisualParams range="20" coneAngle="90" /><Special hovering="1" />  </VehicleArmour>

    I swear I know next to nothing about actual coding, you can thank my rudimentary stalker mod-tweak-fu skills for that one too.

  4. I will investigate when I've got time. Truthfully, I have never used a vehicle ever.... lol... so this may take some time to get to. But I will try and get it fixed for the next patch.

    There seems to be lines missing from vehicles.xml, I added the original lines back and the bug seems to be fixed. My guess is armored assault is the source of the problem.

       <Cell><Data ss:Type="String">VEHICLE.HUNTER</Data></Cell>   <Cell><Data ss:Type="Number">3.97</Data></Cell>   <Cell><Data ss:Type="Number">3.12</Data></Cell>   <Cell><Data ss:Type="Number">4.5</Data></Cell>   <Cell><Data ss:Type="String">POWERPLANT.HUNTER</Data></Cell>   <Cell><Data ss:Type="Number">58</Data></Cell>   <Cell><Data ss:Type="String">CHASSIS.HUNTER</Data></Cell>   <Cell><Data ss:Type="Number">3</Data></Cell>   <Cell><Data ss:Type="Number">3</Data></Cell>   <Cell><Data ss:Type="Number">2</Data></Cell>   <Cell><Data ss:Type="Number">70</Data></Cell>   <Cell><Data ss:Type="Number">100</Data></Cell>   <Cell><Data ss:Type="Number">40</Data></Cell>   <Cell><Data ss:Type="Number">35</Data></Cell>   <Cell><Data ss:Type="Number">25</Data></Cell>   <Cell><Data ss:Type="Number">60</Data></Cell>   <Cell><Data ss:Type="Number">30</Data></Cell>   <Cell><Data ss:Type="String">VV.MACHINEGUN;VV.ROCKET;VV.PULSELASER;VV.PLASMABOLT;VV.MAC</Data></Cell>   <Cell ss:Index="20"><Data ss:Type="String">No</Data></Cell>Missing lines:   <Cell><Data ss:Type="String">vehicles/ferret</Data></Cell>   <Cell><Data ss:Type="Number">3</Data></Cell>   <Cell><Data ss:Type="Number">4000</Data></Cell>   <Cell><Data ss:Type="String">No</Data></Cell>

    Hope that helps, I just added the missing lines from the vanilla file and it seems to work now, haven't tested combat though.

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