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Sgt_Thief

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  1. I was going to make a semi-long winded post requesting some clarifications and questioning why all the s--- is getting flipped, but slayer's last post addressed some of it. The last remaining thing was pointing out that it seems like the issue is with including all the XNT files in the Xenophobia installer, and if that is the case I'd like to request a manual install version minus the unmodified XNT files anyway, at least for future releases, because I already have them. And I like installing things manually. (I was going to post a link to the llama song but after listening to it for the first time in about 10 years I didn't realize how annoying it was, I recommend badgers instead, though it's still kind of annoying.)
  2. Bug report this time: The US cooperation research doesn't seem to unlock the M61 vulcan autocanon for production.
  3. Yeah, I don't envy that task. Again, glad I could help. If I find anything else I'll toss it up.
  4. I'm thinking modloader related mods should be skimmed through to make sure values aren't missing before replacing vanilla files in the future. Armors_gc.xml<VehicleArmour name="HUNTER_ARMOUR"> <Front> <Resistance kinetic="55" energy="55" chemical="100" incendiary="55" /> </Front> <Side> <Resistance kinetic="40" energy="40" chemical="100" incendiary="40" /> </Side> <Rear> <Resistance kinetic="40" energy="40" chemical="100" incendiary="40" /> </Rear>Missing: <VisualParams range="20" coneAngle="90" /> </VehicleArmour> <VehicleArmour name="SCIMITAR_ARMOUR"> <Front> <Resistance kinetic="80" energy="80" chemical="100" incendiary="80" /> </Front> <Side> <Resistance kinetic="60" energy="60" chemical="100" incendiary="60" /> </Side> <Rear> <Resistance kinetic="60" energy="60" chemical="100" incendiary="60" /> </Rear>Missing: <VisualParams range="20" coneAngle="90" /> </VehicleArmour> <VehicleArmour name="HYPERION_ARMOUR"> <Front> <Resistance kinetic="80" energy="80" chemical="100" incendiary="80" /> </Front> <Side> <Resistance kinetic="60" energy="60" chemical="100" incendiary="60" /> </Side> <Rear> <Resistance kinetic="60" energy="60" chemical="100" incendiary="60" /> </Rear>missing: <VisualParams range="20" coneAngle="90" /><Special hovering="1" /> </VehicleArmour> I swear I know next to nothing about actual coding, you can thank my rudimentary stalker mod-tweak-fu skills for that one too.
  5. Glad I could help. Loving the mod so far, probably can't say the same for my poor xenonauts though. Keep up the good work.
  6. There seems to be lines missing from vehicles.xml, I added the original lines back and the bug seems to be fixed. My guess is armored assault is the source of the problem. <Cell><Data ss:Type="String">VEHICLE.HUNTER</Data></Cell> <Cell><Data ss:Type="Number">3.97</Data></Cell> <Cell><Data ss:Type="Number">3.12</Data></Cell> <Cell><Data ss:Type="Number">4.5</Data></Cell> <Cell><Data ss:Type="String">POWERPLANT.HUNTER</Data></Cell> <Cell><Data ss:Type="Number">58</Data></Cell> <Cell><Data ss:Type="String">CHASSIS.HUNTER</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">2</Data></Cell> <Cell><Data ss:Type="Number">70</Data></Cell> <Cell><Data ss:Type="Number">100</Data></Cell> <Cell><Data ss:Type="Number">40</Data></Cell> <Cell><Data ss:Type="Number">35</Data></Cell> <Cell><Data ss:Type="Number">25</Data></Cell> <Cell><Data ss:Type="Number">60</Data></Cell> <Cell><Data ss:Type="Number">30</Data></Cell> <Cell><Data ss:Type="String">VV.MACHINEGUN;VV.ROCKET;VV.PULSELASER;VV.PLASMABOLT;VV.MAC</Data></Cell> <Cell ss:Index="20"><Data ss:Type="String">No</Data></Cell>Missing lines: <Cell><Data ss:Type="String">vehicles/ferret</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">4000</Data></Cell> <Cell><Data ss:Type="String">No</Data></Cell> Hope that helps, I just added the missing lines from the vanilla file and it seems to work now, haven't tested combat though.
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