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RichardEpsilonHughes

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Posts posted by RichardEpsilonHughes

  1. I played through on Normal with extensive air war savescumming and moderate ground war savescumming. Point by point:

    1) I agree that reaction fire on door opening makes a ton of sense and I endorse its addition. I'm unsure about your difficulty scaling. Is there an existing reaction fire scaling factor on various difficulties for other tasks? If not, this could be a strange asymmetry.

    2) No strong opinion.

    3) Makes sense. Unsure on specific numbers.

    4) Disabling autoclosing on the big door would be fantastic. :eek:

  2. I dont know if it would be appropriate. My aliens dont only looks to be traffic laws violators, but also environmental activists, feminists, defenders of marijuana legalization, a racial minority and some of those left wing and anarchists radicals that cops loves to beat. I'm already planting cocaine on their UFOs to justify in the press my forcers violent attitutes towards them. Imagine the loss of credibility if the image of one of my soldiers sniffing some cocaine fall on the internet. They are only allowed and encouraged to blow in the barracks, before deployment. I dont want to kill another reporter because someone slipped and was photographed sniffing the implanted evidence.

    You're a good man, Victor.

  3. After referring to my horde of riot-shield+stun-rod rookies as 'a horde of coked up police brutalities waiting to happen' to my friends, I realized that I can't actually coke up my rookies before I send them in to violate the rights of an illegally parked scout ship. This is terrible.

    Could the game engine support an item which was held in the hand and consumed, which boosted morale and changed the odds of a morale failure event to lean towards 'berserking' rather than 'panicking'?

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