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BrazilianXenoFighter

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  • Location
    São Paulo, Brazil
  • Interests
    Strategy Games, Having fun
  • Occupation
    HR Manager
  1. 1-Oh that's good to know...i always thought that putting a rifleman behind a shield bearer made him impossible to hit without the shot hitting the shield first. 2-I remember there being little green diamonds to indicate cover affected tiles whenever you highlighted them with your mouse , but i guess they were removed then. 3-That's a fine tip, thanks !
  2. Sup peeps ! I was just playing some xcom the other day and after some 100+ gameplay hours, i'm still enjoying those one liners a soldier drops whenever they kill something or miss something or reload their weapon. It made me wonder if others enjoy that as much as i, so if you do please i would like to know what is your favorite "XCOM one liner". Mine is definitely is "Out of the Game:cool:"
  3. Hello folks, i've been playing the game for some time now and i've some cover related questions: 1-I've lost alot of soldiers while they where behind a shield "wall", made possible by those beatiful ballistic shield troops. Shouldn't those shots be absorbed by the shield, being that they came in a straight line in front of the shield bearer ? 2-Why those little concrete walls and those wooden walls in the farm maps don't display the diamond cover icon, aren't those half cover and full cover(although flimsy full cover) respectively ? 3-How can i know for sure what is consider half cover and full cover, by the game engine ? Thank you for taking the time to read my questions and, possibly, for answering them. From Brazil,have a good day and in the best XCOM spirit "It's killing time"
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