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Dapper

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Posts posted by Dapper

  1. <snip>

    -- redmage123

    1. That's basically how TD responds.

    2. XNT 6.0 is easy and isn't particularly difficult (compared to most of the previous XNTs) so it seems like you need to get good. The actually hard version of XNT was version 5.1.

    Also, yeah not everyone plays like TD but considering that this is extremely popular and well received I'd say you're outnumbered. Also there is a configuration file, it's called the XML files the game reads. Learn to mod if you want to make the game as easy as Vanilla. Alternatively play the vanilla game.

  2. I found bug. when you use multi-shotgun with stun. it says 95% acc at close range but end up miss 100% of time.

    to be sure i save it in three different situation and shot at them about 10 times each.

    i have deleted the game and reinstalled it to be extra sure but same thing.

    do you know what's the problem??

    it works fine with ap-ammo

    Bad RNG rolls most likely. Still a 5% chance to miss so yeah. Granted I've never had that bad of RNG but it is possible. My Multi Shotgun with stun ammo does work fine however.

    I also find that sometimes Xenonauts (the base game) has done this to me with the normal rifles. Most likely just a vanilla bug/intended feature and probably not a result of Slayer's mod.

    Edit: Also slayer, since the reversion to 0.25CE I have had no crashes at all after 10 hours of play, that includes the M79 crash. Those bugs all seem to be an issue with 0.26CE, the animation issue with the AK seems to have gone away as well.

  3. My problem is in version v1.3.2, i started new game from begin, but after few hours of playing game freeze very often, mostly in farm map with explosives, but freeze with rffle projectiles too. Save game is created in v1.3.2. in config.xml i have this option set:

    <CombatWindow>

    <SkipHiddenAnimations>0</SkipHiddenAnimations>

    this problem i can reproduce every time, i can send my savegame, if u want to see it.

    please, its not critics againts you, but i am looking for help, because i like this game and now i am frustrated, than i cant play it.

    Recommend that you download X:CE .25 EXE and use it instead. You'll have to start a new game.

  4. Ok so with the M79 it seems to only sometimes hang the game. It seems entirely dependent on the map that's generated and is a fairly random hang.

    That being said, I currently have Kabill's map packs installed so I'm curious as to whether that might be breaking it and I'd be curious if anyone else having GC hangs is using it.

    Edit: Correction, it apparently has to do with where melee aliens are located sometimes which I believe is a known issue.

  5. Feedback is always welcome if its not given in the form of a complaint.

    Apparently not as you do not understand what positive criticism is and that is why you have become very defensive and closed minded.

    Except he hasn't. He's not going to tailor the mod to you, nor should he. Right now he's most likely focused on bugs and actual balance issues and anyways most of us downloading his mod, like it the way it is with a few minor changes.

    You also say you start with no weapons, but you do start with weapons.

  6. I really need to write a known issues post and FAQ someday...lol

    As explained before, just put a wrench in your inventory and make sure your shield is in the left hand slot to repair with the quick-slot in combat. They work fine and are fully repaired once you repair them atleast once during combat and while I can fix them by moving them to the "melee" category, to do so means to really clutter up that menu, so for now they are staying put under "equipment/other"...

    And while I am balancing some of the weapons still (its an ongoing process), they are balanced around vanilla weapons. I do not know what weapons you feel are underpowered, give me a list and I can look into this to make sure they are not bugged. I already feel that the LasTek, multi-ammo, sprayer/flamer and melee weapons are somewhat over powered. It could be that the new "ballistic" weapons added are not properly tuned and causing the problem of being too wimpy.

    If you are saying that the Metalstorm or Mars MfG weapons are weak, then that's another matter because it was intentional and needs to be re-tuned. As for the AK47, not sure what the issue is there, I have not looked at the stats in some time so it could be that needs to be made to be closer to the standard assault rifle or maybe its bugged, who knows, but I'll look later on.

    Also, if your expecting all guns to have the same damage output of a plasma rifle, you'll be disappointed with the "beginner" stuff you unlock. Go try some of the other weapons in the later research trees, I think you'll find there are plenty of ones that offer the kind of punch you are looking for. Also note that with the XNT gameplay changes, a lot of aliens have high armor values & health, so guns with zero or low mitigation will feel weak too.

    Again, list the weapons that you feel are out of whack and what aliens you were trying to murder and I'll have a look and see if there's something that needs fixing. :)

    Concerning the shield: Didn't know it was a known issue so sorry for repeating that.

    The primary issue with the AK is that (among it's animation issues as of 1.3.2) is that it has the exact same stats as the standard ballistic rifle. Personally I feel it should have worse accuracy (since the vanilla rifle is based off the M16) but more damage.

    But I'll research some more and play some more and let you know what I come up with.

    Cheers :)

  7. Thanks for explaining how to make the ammo unlimited. Its true that its cheap and fast, but it also takes a lot of attention and doubles the amount of clicking I need to do, making the experience feel more laborious than its worth for its depth.

    It was pretty hilarious when I sent a chopper full of soldiers with cool new high-tech weapons, but forgot to give them any ammo as I didn't make any. Ended up fighting the aliens with grenades and stunbatons only. : P

    Also, I'm still playing 1.2.2 and it has the bug where trying to equip a cheburashka's main gun causes the game to crash, meaning my jets get blown up all the time. I really want to update, but I'd lose all my progress and the stat-changes (unless you implemented my patch I posted), so I'm gonna try to keep playing it, hopefully with the Foxtrot or the Saracen, working to some extent that I could take down the larger UFOs.

    Aside from that, I'm having lots of fun, especially during ground combat. I gotta say that the stats need to be tweaked for all the new content before its good to play and I do agree with Tactical Dragon's comment about the mod introducing a little bit too much micromanagement, but all the new content it adds makes the mod compilation really neat.

    You can use the newest version, just don't use the new (.26CE) EXE.

    I would also like your patch to be integrated because as it stands there's no point in using the AK47 or half of the later items.

    Also, Slayer 1.3.2 (and previous) have a bug with the shields in that they always start at 0 durability and can't be repaired even when you have the Repair Kits. Not sure what's causing it.

  8. Glad it fixed it, thats an experimental setting that the CE guys recently added. While I have no issues with it personally, its definitely not for everyone it seems. Shame too, its an amazing setting that makes GC much better, IMHO.

    There's also an occasional issue with some of the melee husk things (name escapes me, but the deformed humans) that if they are in certain areas of a map, most notably the large gray walls common on Farm maps, that it hard locks the game when you do lethal damage. Not sure if there's anything you can do about that but figured I'd mention it.

    Edit: Also, yeah .26CE save games aren't backwards compatible with any other CE version.

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