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BULIGO

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Posts posted by BULIGO

  1. Faulty USSR RPG-7 leftovers from the Afgan war ;) Remember the supposed 'special' hand grenades some extremist groups received from their 'benefactors' back then, rigged to explode instantly instead of the x-second delay fuse? :) Can't expect much from an old RPG launcher married to the futuristic fusion rocket. (Just trying to cheer OP up since there still is no explanation for the critical miss).

  2. Thanks, kabill. Indeed, must be a streak of bad luck. I am using a different tactic now: since UFO's attack in waves roughly every 4-5 days, just when the first UFO from that wave spawns, I save the game, and let them wreak havoc until the whole wave despawns (about 7-8 of them, 2 smalls and the rest carriers and maybe one battleship, can't tell). If the enemy base appears, good, if not, I reload before the wave and retry. So far, no luck,no base. Got two terror missions though. Might take a while to get the base I fear.

    Having fun though. Trying to nab a couple battleships for the singularity units, want to try the Fury :)

    P.S. I need the base run to be able to research the hyperwave decoder and upgrade my facilities.

    P.P.S: just 'discovered' the power of MAG carbines (shotguns)for clearing UFOs. Every rifleman has a MAG rifle and a carbine in the backpack, except for my two support guys with magstorms and predator armors. Those two raked 100+ kills each so far :)

    Can't wait to raid an alien base.

  3. I am farming ground missions for fun and profit. The date is may 1980. My current to-do mission is to interrogate the alien leader, which I am postponing in order to stop the hidden game 'ticker'. Of course, it doesn't work, since the invaders are throwing carriers and battleships at me now. Thats fine, even more fun and kinky stuff for my team. The problem is, the aliens are not cooperating: none of them wants to build a base on our good old Earth. I admit, I have air superiority with 3 bases and 13 marauders. Surely, my guys shot down an unknown number of base-building UFO's in the past. I don't have the hyperdrive decoder yet, so have no idea what is the mission for any given UFO that spawns around.

    So, I decided to just do nothing and advance the calender for roughly 2 months, no interceptions. The result is, lots of funding loss (no regions lost yet, and the balance is still in the black), had 2 base attacks, both on my main base with my crack team,so no problem.

    But, alas, no alien bases. I am not playing the ironman game, so saving/loading back and forth is possible but it didnt help so far.

    Ideas?

    P.S.

    I dont really like the idea of multiple teams, I am using one single team composed of 8 elite veterans and up to 2 rookies/trainees + my Hyperion tank.. My 2.nd question is: how many MAG batteries per base are needed to shoot down any approaching base attacker? In UFO X-com, the old one, it was enough to have I think 2 fusion ball defences per base to be 99,9% safe from base invasion.

    Thanks for reading

  4. AutoCannon plus incendiary ammo was the key. In the hands of the worst acuracy rookie usually becomes a rain of light and panick between alien lines. I remember my first turn always began with an super-spread of smoke grenades in day missions and with a rain of autocannon napalm during night missions.

    Yeah, burning down those barns was fun (still is, playing the original every now and then, but Xenonauts is spoiling me, so moddable..)

  5. Depends on what you call cheating. Avoiding night missions is well within the set boundaries. While changing the flare light radius is pissing on the boundaries set.

    That said, cheating is a childish "concept", its a sp game. :D If its more fun now, than before, thats all that matters.

    I mean, this way I Do play those night missions, with pissed boundaries and whatnot. While before, I would 100% avoid night missions, missing some game content. In the original X-com the flares were limited, re-usable and they were more useful than the ones we use now. At career start, many rookies are unable to even throw the flares beyond the reduced FOW. I did play some night missions and they were rather unfun. It would be nice if the aliens suffered from darkness too, like in Jagged Alliance. There the 'Night-Ops' specialists were really ninjas that owned the night. in Xenonauts, we, earthlings have cut some very rough deals.

  6. So you kill them all out a misguided sense of mercy rather than try to save a few. Good to know, I'll be sure to keep my head down if you ever come to my town to save me!

    What about airstriking the downed UFO? In all urban 'industrial' areas they 'crash' right in the middle of all those buildings. Now we airstrike it.With smart bombs. No collateral damage.Yeah, sure 50 years ago.

  7. The mission description says that you should try and protect the civilians but doesn't actually say you get a bonus for that.

    On terror missions the best way to protect the civvies is to shoot them dead. So the reapers can't zombify them.

    If my mission is to save you, and your mission is to eat my brainzz, we will never be good friends.

  8. Nice. Thanks for testing. Sorry for the spoilers.

    Sure, no problem.

    The game seems to have problems with displaying the various UFO layers. Sometimes I have a soldier inside the UFO, maybe one tile inside and still can't see the interior of the UFO (ground floor).

  9. *spoiler alert*

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    I loaded your 'battle' save and wow, I had a lot of fun there. Worked perfectly, no graphical issues. In my game I am in FEB 1980 and no battleships yet (strike cruisers are the biggest for now). At start, I was unimpressed: the UFO ground floor is okay, then the first floor is...small, the second is..tiny. I was 'WTheck, is that all? boy this is so lame, the original X-COM game had massive battleships, multi storeys, intersecting corridors, you needed a hefty squad to clear it'. then finally I went to the top floor, it is .. like it should be, and found many aliens in it, all ready to pulverize my squad. I did win with 3 wounded and it was marvellous. Thanks for the save, I'm looking forward to attack battleships :)

  10. Nothing like this. It simply adds the exact ship type, crew and mission to the UFO popup where you'd normally only see the size and speed of it.

    Probably accidentally entered some dev testing tool or something I guess

    No idea what happened. I even didn't need to click on the roaming UFO's, each of them had attached the info text, like 'ufo45 mission: scouting, UFO 46 mission: base attack etc. Also it's size, I think. And the 'event' textboxes (drive-in movie strafed:xz dead) etc stuck for quite a long time, making a bit of a mess in the Geoscape.

  11. I was lucky: in my case the leader was a Caesan, the skinny guys in pyamas. Everyone but one had white heads, the leader had black head (wearing a gas mask). I used the cattle rod :P

    I think the leader never leaves the UFO, so blast 'em all freely on the outside.

  12. Alien bases.

    I heard people farm them? What do you mean? I encountered my first based and I immediately tried to take it.

    Was this the wrong thing to do then?

    Thanks!

    In the X-COM game of old, you could assault the alien base, kill everyone inside but the Leader, and beat it home with your pockets brimming with alien weapons/ammo which would sell very well. Also, every Alien base was periodically 'getting supplies' by an alien UFO, the 'supply ship', a rather large ship which would net you lots of alien alloys and Ellerium-115 the Alenium of old, when assaulted.That game was riddled with money-pumps and exploits.

    You did right, because the alien base is bringing down relationships with that funding region every hour you let it sit unmolested.

  13. In my last game, about in mid-december upon loading the game the Geoscape was suddenly...different! In the lower-right corner of the screen there was a small screen with all the funding regions listed together, not one by one like in the normal game upper right corner. And lo and behold, I had informations on EVERY UFO, like what are they doing and what is their misison. Sadly I don't have the save, I thought it was 'normal' and soon the game crashed.

    The super-duper Geoscape was gone. What was that? How does it look when you research/build that gadget that reveals what are UFOs after?

  14. That sort of thing is a terrible idea. If someone is playing a pirate game and doesn't realise why the game is doing it to them, they'll just think we made a really badly balanced game and tell everyone how bad the game is. There's been a number of quite high profile cases of it backfiring on developers.

    When the 24-strong Andron punitive squad hits, you can always make them say: Chris England sent us to squash your pitiful base because you are playing a pirated game :)

  15. In original UFO Defense, my favorite thing was to let them build a base, then build a base right next to it. Intact supply ships every time they landed. Granted the milk run was a bit more complicated than squeezing a cow's teat, but it got routine enough.

    Yes that was fun(well, still is, I still play UFO every now and then)! I managed to get a nice Floater base near North Pole. I used it to harvest sellable plasma/heavy plasma rifles and stuff. Kill everyone but the commander and hightail it home.harvested supply ships too.

    A great way to train my rookies with one or two elite soldiers with mind control (and floaters were pantsy opponents).

    Also, I was plagued by the Battleship bug: every couple of days there would be one (floater again) battleship attacking my base. Over and over. And over. Eventually the gimmick went old and I've built enough fusion ball defences to bring down 99.9% attacking battleships.

    Cheap tricks but fun :)

  16. Silencer, I do remember Starforce. Yikes! thanks for reminding me on that and ruining my afternoon! (joking)

    More: in Settlers 3 (pirated) your smiths produced pigs instead of swords :)

    More: in Euro Truck Simulator 2 (pirated) your mighty truck suddenly turned up in girlish pink colour! Machism ZOMGWTF-ed! :)

    More: in Euro Truck Simulator 2 (pirated) your trailer would suddenly dissapear, ruining your current 'haul' etc.

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