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Man of Doge

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Everything posted by Man of Doge

  1. The Mod Loader/Launcher still doesn't like it. (It complains about a .png now) I'm gonna try manually installing each file... EDIT: And I have the answer to my question; Manual installation of each file in it's proper place will not work.
  2. Got the version from page 13 of this thread, attempted to install with the mod loader and it didn't like it. Tried again with FTD.zip file unblocked and it still didn't like it. The same two dialog boxes appeared both times, and both times Xenonauts had unrestricted permissions. I also tried uninstalling xenonauts and reinstalling it with XCE 0.26 and the exact same problem persisted. Should I just install it manually? Or would it cause problems because it wasn't liked by the mod loader? Dialog 1: Error: Unable to write on "assets/mods" directory. Check program's permissions. Dialog 2: can't open file 'assets/mods/FTD\ufocontents\airplane.alien.assaultlander.andron.xml' (error 3: the system cannot find the path specified.) EDIT: Experienced a very similar problem to this one while attempting to install Kabill's Armored Assault Mod through the mod loader aswell, so it's probably just XCE's exe that's being problematic.
  3. I experience the same problem even without other mods installed. However; I also found that moving people to different starting positions on the dropship caused the game to crash. (Ex: Moving Soldier-1 to Soldier-2's position) I would recommend using the 0.25 version of XCE as these problem does not occur with that version (your listed mods should still work in that version).
  4. Is the existence of a file known as 'Internal' something made by the launcher or is it something I should delete? (It's in the 'Mods' folder)
  5. So do I use the installer for the patch, drop it into the mods folder, or just extract the file to assets? (Just want to make sure I do it correctly, I'd hate to mess it up and think it's a bug when there is none)
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