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GerbilSchooler

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Posts posted by GerbilSchooler

  1. As the title says, I had a Alpha Reaper zombify one of my guys as he got into the tile adjacent to the reaper. Has this always been a feature of the alpha reapers? Or perhaps one of the Community Edition or one of the mods I have installed? I have X:CE .28, Expanded Lore, Aegis Armor, Armoured Assault, and FITH. Just curious if this was a feature or a bug. Thanks

  2. I'd recommend modding in more UFO's or some such to put that many squads to decent use and be able to support them.

    Edit: My B-squad were taking on Dropships with ballistics and jackal armor (Well, one point man had a laser carbine and wolf armour, but that was it) And I have only just now outfitted everybody with at least a laser (some plasma) and wolf/buzzard armour. And this is only 25 troops or so, I think

  3. I mean, I understand where you're coming from, OP. It feels awesome to have a whole bunch of troops and a bunch of bases at your disposal, but in the vanilla game. It is only practical to, probably at most, have three squads for maybe a total of 30-40 soldiers. And that's being liberal. I am sure more is possible but definitely not until late game when you've maxed out all countries and are bringing in 150,000 to 200,000 per ground mission

    Edit: Each squad you have should, in theory, be able to pay for itself in time, but there is a limit to that based on how many UFO's there are

  4. Any DRM attempt is just wasted resources. If a human being can make the code, a different human being can crack and manipulate that code.

    Edit: though it sounds like the developers had some fun with the aforementioned DRM tricks

  5. I am pretty sure the shield person already counts as cover. It's like when you line up a shot on two aliens one in front of the other, your shot is 45% blocked by the first alien. I believe that if an alien were to target a person behind a guy with a shield, the shield would count as 45%cover.

  6. Graphics are not aesthetically pleasing based on the amount of polygons and pixels crammed in. It is the art design and the artists behind it that make the graphics look good. You could make an absolutely trash looking game with the slickest 3D engine out there.

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