Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/10/2024 in all areas

  1. FUCK no. Console is not the fucking home for an X-Com-style tactics game at the complexity Xenonauts is trying to have. There's a reason why console ports have always been second-class citizens for any XCOM game. Lobotomizing the complexity of even the aerial combat minigame just to shoehorn in console support is shooting yourself in the foot for nothing.
    1 point
  2. Increased tactical depth is fine, but I feel that the game is already mostly about ground combat and doesn't need to also have a super-involved air combat. Strategic depth, which is where the air combat links to the other parts of the game, is what I think the system is sorely lacking but if a rework also improved the tactical depth of the air combat, I don't think anybody would complain.
    1 point
×
×
  • Create New...