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Showing content with the highest reputation on 09/15/2023 in all areas

  1. In global warfare it is nice to know, when you are ready to finish off the enemy. To increase the realism of the game, please remove the "Endgame counter"... it would be illogical to know. Especially when you fight an unknown enemy. Great game by the way! kindly Frank
    1 point
  2. After playing a bit, I actually liked the new system for armor and options. I did used different addons for different roles. I also thing that Cleaners need more missions. I think Cleaner network discovery should be tied to mission success. As such, small missions where first you have to capture a suspect would be nice. Those missions should have different paramenters, like instead of a chopper you arrive in a car (so only 4 operatives) or a van (so only 6 operatives). And some cleaner ops might appear to defend the suspect. Another would be to add stealth missions, where you should add a tap to a phone or a computer without being detected. Doing this research might then allow finding the locations. Also, some form of interaction with UFO sightings or landings would be great. Like waiting for certain types of UFOs to land would have a chance of finding Cleaners along the aliens if you can intercept within the first 8/12hs. I also really need to be able to select interceptors and dropships from different bases than the closest one. The current system is very rigid and does not allows to swap to fully armed and healed squadrons, or worse, those airborne and returning to base due to low fuel. Also, selecting missiles vs torpedoes to target different ship types is very hard if you can't select the base for attack. I also think the number of bases should be higher. You can't really cover 100% of the world with six bases and you can't focus on high population areas with more bases (say, Europe/Africa need a single base if you want to cover the whole world.
    1 point
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