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  1. I also think that when you clear a mission with no injuries it should lower the stress for All soldiers (More for the members of the team, less for the ones at the base). The more you successfully run missions and each enemy that is killed would have a major impact on everyone. The reverse would also be true, the more missions you run where people get hurt and killed the more of a negative impact it would have on everyone. When you get to the point of 1/4 - 1/2 the people on the squad getting killed it would have a Major impact on everyone, even at the bases. If 3/4 or more die then it would be detrimental to everyone. A new discovery that gives the soldiers a new weapon or armor would have a major boost for all soldiers. It should be a blanket stress reduction across the board. Make them more confident that they can handle the upcoming missions. As for the aliens, when fighting the ones that have been killed several times and researched/interrogated there should be little to no impact on stress. It would become routine and 'normal'. New enemies, however, should have a major impact on stress. Totally new enemies should raise the stress level of everyone on the team by a lot, especially if someone on the mission you first encounter them is killed. The stress of combat needs to be tied directly to how many of that enemy you have killed, how many soldiers that enemy type has killed, and if you have researched and interrogated them.
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