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Showing content with the highest reputation on 06/05/2019 in all areas

  1. 1 point
  2. Poof! You are a squaddie now.
    1 point
  3. Like Colonel Jack O'Neal and Colonel Amanda Carter?
    1 point
  4. I would this would be an easy fix to push out. It seems about half of the encounters I am getting are hitting this bug.
    1 point
  5. I installed 1.00.10 the latest I believe into a fresh directory, and I too have an annoyingly many number of "place holder" research screens. However I am willing to again uninstall X1, delete all of the associated directories and reinstall everything from scratch if you can assure me that all of the research screens should have content, no more place holders.
    1 point
  6. The grenade trajectory should not be blocked at all in this situation.
    1 point
  7. At a high level I see 2 basic challenges. 1) Outdoors you can throw a grenade a healthy distance over traditional LoS obstacles but indoors the ceiling would affect distance due to bouncing off the ceiling. 2) Throwing a grenade around a corner where you have no LoS from a weapon point of view but we all can understand throwing something around a corner sight unseed. I think any more conversation on this should move to another location other than bug reports.
    1 point
  8. Om my Windows 10 PC I could not reproduce this problem. I reloaded the same game 4 times with no increase visible.
    1 point
  9. My latest log show this asset missing: 2019-05-29 21:18:31,633 [ERROR] (D:\Jenkins\workspace\X2 (Build)\hotfix-0.45.1\Assets\Code\Libraries\Common\Code\Assets\ContentManager\Managers\ContentManager.cs:458) LOAD(ASYNC) FAIL: The asset doesn't exist or could not be resolved: FileSystem::assets/assets/xenonauts/assetbundle/windows/generated_map_groundcombatufo_large_boreal_wilderness2_destroyer_advanced_authored_scenes
    1 point
  10. I seem to be hitting this "undocumented feature" a lot. I hope to see this fixed in V5.2 when it comes out.
    1 point
  11. That would be too easy, it looks like we are now just trolling this subject.
    1 point
  12. I kind of agree with this. Experience improves your skills. Leadership is a whole different mechanic altogether.
    1 point
  13. When will the Xsolla downloader work?
    1 point
  14. Confirmed, the Xsolla downloader appears to have detected the change and is in the process of downloading. Also confirmed V5.1 came up after launch. X1 X-Division has done nothing but kick my butt (got wiped many times), looking forward to making some progress even if just beta testing and unfinished game. Thank you Chris!
    1 point
  15. How long has version 5 been our now? This does not bode well from a project management point of view. I have worked at Hewlett Packard for over a decade and my application portfolio is dependent on several upstream sources as well, but I would never tolerate allowing a deliverable be delayed this long by a dependent application, I would have senior management on the phone by now. Worst case, write Xsolla off as a mistake and request your users use a reliable vehicle to gain access instead.
    1 point
  16. Thank you Chris. In another post it was said that 'Closed Beta Build V5 has now been released on Steam..." I have gone into my Steam account and I cannot figure out how to enable access to this via Steam instead of Xsolla. No doubt this has been commented upon in another post somewhere but I am having trouble finding information on this. Would you please point to me to the necessary information I need? Untitled.bmp
    1 point
  17. Forgive my ignorance, but when I launch the Xsolla Downloader, it is not detecting version 5, only 4.2. Did I need to do something to get the downloader to install version 5?
    1 point
  18. Thank you Captain Palu. You are correct, while struggling to stay alive, equipping and training my forces and placating the politicians for money, I will wait for the tier 2 game to come along and crush what little progress I make.
    1 point
  19. To all of the people who built X-division, I thank you for your work. However this mod is just kicking my butt all over the place. I have restarted several times to correct some strategic mistakes. I am finally at the point where I have an objective to capture a live alien officer. I finally survived a terror mission, having been totally wiped out on many prior attempts. In this mission I capture a live Sebilian Chieftain and researched (interrogated) him. However the mission objective did not advance. Have I done something wrong or is there possibly something amiss with the mod? Please be kind and gentle with your reply less I start crying out of frustration.
    1 point
  20. I have seen this too. I believe it is already reported, Several list views will have scroll bars added in next major release.
    1 point
  21. Is this LoS through the floor by design or is this a defect?
    1 point
  22. I am playing X1 X-division while waiting for the next build and something just occurred to me. While on a ground mission, I do not have access to the X-pedia to look something up. So it would be nice to have a button or a way to get to the X2 Archives while on a ground mission. X1 now has those "Know Your Enemy" research articles, it would be nice if X2 had the same. And lastly, when is the Features forums going to get re-opened? This seems like a good place for the wish list. But here is okay too I suppose.
    1 point
  23. I understand the content is not ready, I asked to have access as a feature. Not now, but when it is ready.
    1 point
  24. I have seen several people reference to various stats, like on weapons and armor for example. Where in the game do I look at stats? Again for example a ballistic rifle vs an accelerated rifle?
    1 point
  25. Yes. For some reason in the Armory view, the females have purple and the males have black, but once deployed everyone is purple.
    1 point
  26. 1 point
  27. No truer words have ever been spoken.
    1 point
  28. I found another one, not sure if by design or defect.
    1 point
  29. As you can see, the weapon is not in the hands, but the graphic shows the soldier is still carrying the weapon.
    1 point
  30. This might not be a bug, but a current feature, but I had a perfect month in North America and still they are angry with me. Is this by design for testing or is this some happiness calculation issue?
    1 point
  31. Ground combat, turn 1, sebillians with shield. Kill Sebillian with shield, everyone crouchs, click end of turn, ctd. output.log MIP.json
    1 point
  32. Yes, only the starting funds on at the start of the game. I have started a new game same setup and so far 3 months and no new issues or CTD this go round.
    1 point
  33. I have noticed that the Strength stat is all but missing in many places. Though I see it in the Armory view on the character, I do not see it in a lot of other places. 1) Not in Training 2) No increase in Mission Complete Summary despite being overloaded on purpose to improve strength. 3) Not on Soldiers page 4) Not on recruiting page. So is this by design or will it be fixed in future release? Item #2 above concerns me the most.
    1 point
  34. I want to thank our illustrious leaders for educating me regarding the right click on the return fire option to enable reserving TUs during movement. It would be even better to has a way to reserve enough time to kneel/crouch at the end of movement too. A check box or another right click. OpenXcom has mods that do this and I really like this simple feature.
    1 point
  35. I liked my idea, defender locks the door, attacker blows open the door.
    1 point
  36. As you can see I have chosen to reserve enough TUs for an Aimed Shot, however I am still allowed to move beyond reserved TUs. Should there be come kind of warning or prevention mechanic in place? Maybe yellow indicators if exceeding target reserve time?
    1 point
  37. When I first go to the Armory, even though I am initially looking at the Primary tab, the Armour tab is also highlighted. Also my spell checker keeps complaining about the word Armour.
    1 point
  38. Oh bummer, although I do appreciate the new concept, now it is incumbent upon me to be mindful of my TUs. Thank you.
    1 point
  39. I love this video idea. What tools are you using to capture the video?
    1 point
  40. 1 point
  41. Good point, having been fired upon in real life, what alerted me to the location or source of the attack, was muzzle flash, then my eyes zoomed in on the attacker. Now granted some aliens have better eye sight or better sighting technologies, and some may have inferior. Likewise player sighting equipment or detection devices (motion sensor for example) would be helpful as well. Wonderful topic LoS, it has so many dimensions to consider, like my simple peripheral vision thread and the counter considerations provided. It is a game, and it cannot be a perfect real life simulation. Sometimes I have the LoS advantage and sometimes I do not. As Gunny Highway says, you adapt, improvise and overcome.
    1 point
  42. I have a similar question regarding training. I am allowed to set training before I build a training center and when I do complete the building, I do not see any real difference either. What is the status of training in v4.2 today? Also regarding training, the strength training is missing from the pick list.
    1 point
  43. I found the output.log folder, but where does this Mission_18_Ufo.json come from? I only ask because I want to make sure that when I provide logs and screen shots, I am giving all available diagnostic information that I can. By the way, the "red text" then ctd scenario, is that "red text" captured somewhere?
    1 point
  44. I am not sure how the Operations Directory and a Scientist can get promoted. Is there a feature to the game that I am not aware of?
    1 point
  45. It feels at times that games seem to unnaturally restrict the field of vision. In OpenXcom after I added a mod to increase the field of vision and it made a big difference in game play. Most games I find I am unnaturally turning (and burning precious TUs) to expose areas, and this is just not a natural feel to me. https://en.wikipedia.org/wiki/Peripheral_vision https://www.quora.com/What-is-the-maximum-human-field-of-vision Additionally I might add, I have been "surprised" by aliens standing next to me not only because I did not see them, but I did not hear them nor did I smell them or even get that weird feeling something is near by to me. All of this would be too granular to implement, but a wider field of vision would help some.
    1 point
  46. While selecting soldiers to assign to a ground mission, the list of available soldiers has overlapping text, needs some realignment to fit.
    1 point
  47. I had just received a Mission Complete and looking at the summary screen. I click the continue button and got a quick flash of red text then crash to desktop. Please find attached the output.log and recording.rec file at the moment of crash. Logs.7z
    1 point
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