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Showing content with the highest reputation on 12/09/2018 in all areas

  1. I love UFO games from the "original" UFO. Xenonauts was the 1st sequel that gave back most of the same experience that I got from that old game 20 years ago - and with improvements! Now I am thinking about a limitation that wasn't in the original UFO - keeping and using the alien equipment. On one hand, in the scenario I can still pick up, and use alien equipment. But when the mission is over, the equipment is "taken away" from the soldier, the only thing I can do with it is to sell it for scraps. SERIOUSLY???!??? Please decide between: - Alien weapons and equipment is just not for humans. There is no trigger, you need psi to activate it, too heavy to even lift... whatever, but then I should not be able to use it in the scenario. I would not be happy, but would understood. - Alien weapons and equipment can be used by humans - but maybe less effective. You can still pull the trigger, but the scope is not for human eyes. You can prime the grenade, but throwing it is a feat, as it weights 10kg. The whole storage system (witch was way more sophisticated in that original UFO game 20 years ago) makes way more sense if you can use the loot. Not to mention, it makes the whole game more interesting. (On the picture: note that pile of pixels at the exit of the transport. That is the transport storage - extra equipment you could haul in, and loot from previous sites that hadn't been transferred to the base yet.)
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  2. Just wanted to thank everyone for this mod. I have gone back 10 pages to 115 through 125 and just wanted to confirm that the COM ambient and forest sounds still cause instability? I am using the latest .exe for 1.00.10 attached to this thread. Also just wanted to mention that the collaboration and communication on changes and fixes for this mod is awesome to read. Thanks everyone for the hard work.
    1 point
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