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Showing content with the highest reputation on 08/04/2018 in all areas

  1. So you're saying that the player would unlock secondary objectives as the game goes on? I like that idea. The game Into the Breach allows you to jump to the boss after only completing 2/4 levels - OK, that whole game is more of a single-sitting arcade but I definitely like the choice of rushing a playthrough or stringing it out if you like how things are going. Thing is though, with Into the Breach your choice is influenced by the random weapons that you can receive. In Xenonauts, the game is not built to throw random stuff at you. To make that kind of feel, something really creative would need to be implemented into the research tree. Beyond that, I think it would be interesting to see how the community receives the challenge of taking on Endgame with only bullet weapons and rookies. It is a task for which I'd guess even the dev team wouldn't have the skill/patience. Personally, I get bored quite quickly with the lategame - I like the earlygame's sense of hopelessness and the midgame's sense of progression, but not so much the mopping up that you do toward the end. The excitement of top tier weapons eventually wears off. Sometimes I like to be one of those 100-percenters though, I always have at least one campaign that collects all the content. Given that there have been plans mentioned to shorten the campaign, I guess that the option to keep going will be something of a sore point if it is not included.
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