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Showing content with the highest reputation on 08/02/2018 in all areas

  1. This was my understanding. The simplest iteration I was expecting was simply if soldier takes more the X% of max hp in a single hit, roll on injury table. Injury table includes every injury possible including some weighting to no injury that changes based on how much the threshold was exceeded by. In combat this would be an immediate debuff that may be slightly alleviated (but not fully) by medkit treatment. Afterwards the soldier would need some Medbay time before usable again with the chance of the injury becoming a permanent battle scar debuff. Maybe some late game alien med tech could reduce the chance of a battlescar after a hospital stay or even remove old scars from veterans in exchange for optional medbay stays. Regardless the whole targeting limbs seems complicated and unrealistic considering our real world training is centre of mass targeting. If you want to take an alien alive X1 already has easy to use viable solutions that I doubt we'll see disappear. Shooting a heavily armed alien without the intent to kill in the hopes of winging him in the leg is just silly IMO.
    2 points
  2. I don't know. Stripping legs off the alien queen and popping its head do have some entertainment value more than the mechanical debuff numbers or as a mean to capture. Phoenix Point and BattleTech are both satisifying this way.
    1 point
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