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Showing content with the highest reputation on 02/15/2018 in all areas

  1. well shot chance to hit is basically comprised out of 2 factors, the weapons user and the weapon itself. weapon wise, lasers have no travel time over distance (lasers would be much faster then bullets, plasma bolts* or railgun slugs) , so provided the laser is actually powerful enough* you would require no lead nor would you have to account for drop or most other environmental factors(2). this would make then notably easier to aim beyond point blank range. *suspension of disbelief needed, as laser/plasma tech have rather difficult hurdles to take when it comes to effectively weaponizing them. notably that they dissipate quickly over distance and it often takes time for the heat to stack up sufficiently to cause damage. this on top of the ludicrous amounts of energy required for these weapons 2. lasers don't actually have a solid piercing projectile, meaning that smoke or fog would rapidly dissipate the beam, in effect a smoke grenade would completely neuter laser based weapons. certain hot and cold based optical effects might also distort the weapon. when it comes to the user, well unless the gun itself has an aim assist computer the gunman is not going to be any more accurate..and while the game is turn based enemy combatants are not actually standing still. it is certainly still possible to miss. this leads me to 3 conclusions -laser weapon accuracy should still depend on the gunner, but may have a bonus to-hit for targets at medium range and beyond -laser weapon range is effectively hard, beyond the listed range they simply won't have enough juice-per-shot to effect a target. unlike a ballistic weapons damage that starts tapering off. -laser weapon could interact much harsher with concealment effects like smoke and shrubbery
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  2. You are comparing shooting in war time, to shooting at stationary targets. Just because things are turn based doesn't mean the aliens are just standing around. They make themselves as hard to hit as possible. They would quickly jump out of their UFO, shoot and then run back in, giving only a moment for the soliders to have a chance to fire at this moving target. For comparissions: - It is not uncommon for paintballers to use 100-200 balls within a ten minute period. And if you are playing experienced people, it just means they are better at using cover so it is harder for them to hit. - In real war almost all bullets miss. In the Iraq war one insurgeant was killed for every 250,000 rounds fired. So yeah. The accuracy in the game is not very realistic. If you are figthing against fast, genetically modifed aliens like this, an accuracy of about 1% might be more accurate. ---- The game is an abstraction of many things. When it comes down to it, the stats they have works for the balance of the game. It is challenging, and forces you to use tactics to defeat the aliens, without things dragging on for too long. That is the important thing. And also realisticlly soldiers probably would have their max AP and strength when they arrive at x-Division. They would be as fit as they can get. But then their isn't anything to advance, and that isn't as fun.
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