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Showing content with the highest reputation on 12/31/2016 in all areas

  1. Hey it's nice to have an analysist like you. As we can't find time to play because of nodding, this kind of info is very important. Game has enough content but as Charon said, we did not make a economical balance including all the research and manufacturing times. So when u got researches with triple time, you won't able to say this. And again, you play the mod most perfect. So we can't judge the game with your playing. There are many players who don't know that kind of info and just want to enjoy. We can give a much harder insane difficult. Another thing is, we are already working on alien expansion which creates totally different experience. I would like to hear your experience after we release it.
    1 point
  2. @Charon Yeah I do use your changes mod. And I play on Veteran, as recommended. But I really like browsing through game files so I check all details and also edit them to suit my liking. No real significant changes, but small tweaks here and there. Mainly I calculate and plan things a lot so things rarely go wrong. I look at enemy AP and resistance values to calculate where to put my soldiers, morale vs. weapon suppression, how far away to be from a reaper, whether I should shoot or train reaction fire or throw smoke, whether it's possible to stun them in 1 turn or I have to wait, how AI calculates priority of which soldier to attack etc.. So I have a lot of foresight and planning that you won't get from just playing through the game normally. Also this isn't my first playthrough! Originally I had a lot more trouble and didn't quite like the direction of my game, so I started a new Tryhard save and this is the one where I'm not challenged enough. I have about 160 hours played in X-Division now. In addition to foresight, I also have hindsight so I really know the game mechanics well enough to succeed. I forgot for a moment that the mod is far from completion. Filling up the gaps with new content would be awesome; my suggestion was partly based on the notion that the in-game content was somewhat finalised. Until that day comes, I'm perfectly happy tweaking the files again to change the ticker rate and overcome my issues. Keep up the good work, I'll wait patiently
    1 point
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