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60FeetTall

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  1. Ok, so I did some testing today and this is how it went. Xenonauts copy with unpacked tilsets. I had made a multispectre submap (a building) out of spectres from soviettown, town and industrial tilsetes. Than, I used that submap in farm tilset map later referred to as “testmap”. It worked during normal playthrough. Xenonauts copy without unpacked tilsets. After that I had unistalled xenonauts and removed all related folders from my hard drive except folders stored in “Documents” where savegames are kept. Than I had removed all farm maps except of “testmap” and started a newgame. However, when I tried to intercept a crashsite strange things began to happen. Firstly, it was stated that ufo crashed on arctic terrain despite the crashsite being in the middle of USSR. I did not send a dropship there so I’m not sure if the game would load “testmap” or some arctic map but I assume the latter. Secondly when I intercepted a landed ufo “testmap” loaded however without submap made out of tiles from tilsets other than farm tileset. So, it seems that in order to make a multitile submap it is better to copy tiles just as You’ve said.
  2. I have recently started my mapping adventure and I have a question. It is stated in this thread, that to use spectres between tilesets, I need to make copies of them and to change the image file directories in the spectres as well, so that the copied spectres are using the copied images as well and not the ones in the original tileset. However I created a submap using industrial spectres and used that submap to create a simple farm map using farm tileset. I didn’t make a copy of any spectres. I tested the map ingame (not with quickbattle editor but during the normal playthrough) and submap was displayed properly. Here comes my question. Is it necessary to make copies of spectres, that I would like to use to create a submap in order to use that submap, to create a map from another tileset? For example: Submap is made from industrial spectres and used in farm tileset. It is possible that such map seemed to work properly during my playthrough because I downloaded and unpacked game tiles? So such a map would not work for somebody that has not downloaded and unpacked game tiles? Or I need to make copies of spectres from another tilset only if I would like to use spectres from different tilesets to create a particular submap? I looked around map edior wiki and others threads in this forum but I'm still confused. Thanks for help.
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