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Rhonijin

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  1. So how would one go about switching back from the community edition to 1.5 once it's released via steam? Would I have to do a re-install? Also, just thought I'd mention that the tool-tip for Accuracy on the soldier equipment screen is wrong. It says that the higher of strength or accuracy is used for heavy weapons instead of the lower.
  2. Not sure if this should go here, but the tool-tip for Accuracy in the soldier equipment screen reads "Determines how likely this soldier is to hit the target when shooting. With heavy weapons the higher of Accuracy or Strength is used." , but the tool-tip for any of the heavy weapons state that the lower of the two is used. I don't know if this discrepancy is also present in V 1.09, since I never checked it until now. So, which of the two is it? The higher or the lower? (please say higher )
  3. Thanks for all the input guys! Hmm, I didn't take into account that there may have been another alien watching him. I suppose it's possible, since i didn't have anyone else in the area so no one was watching his back. As far as the actual tile distance though, It sure seemed like it was an absurdly long shot, but since I didn't take the time to actually count the tiles, I'll just assume he was in range. I'll just have to be more careful next time . In any case, i think I'm going to take Solver's advice and switch to the community edition, it looks pretty sweet!
  4. Yeah, I learned that lesson the hard way. Sebilian officers sure do love them some 'nades, don't they? Ah, so that explains why they went all Rambo on me. But what I still don't get is how that cesian managed to pull of that shot. It seemed like it would even be beyond a weapons normal range, unless their weapons have infinite range or something.
  5. I'm currently playing on version 1.09, and every once and a while i run into a situation where I feel as though the AI is either impossibly lucky or just outright knows where my soldiers are at all times (particularly the sniper, but I'll get to that later). One such occasion was when i was about to breach a small scout ship on an industrial map. I had about five of my men huddled around the front of the ship, about to block the doorway on the next turn, with the rest of them scattered about the the map. As soon as I hit the End Turn button, the aliens must have decided that they've had enough of my door-spamming antics, so they jumped out, and proceeded to rip my team a new one. While it was a nice and refreshing surprise that I wish would happen more often to spice things up, what surprised me the most was how one of them came out of the ship and shot one of my men from clear across the map, instantly killing him, even though I'm 99% sure that there was no way he could have seen him or known he was there. I know cesians have a sight distance of about 18 tiles, but I'm pretty sure he was much farther away than that, since the ship was on the far left side of the map, and my guy was somewhere around the far right side. Another example that happens much more frequently is how the aliens seem to have an uncanny ability to know when my sniper has a clear shot on them, even when he should be well beyond their field of vision. I say this because, they always seem to want to move behind cover that would block his shot, even if it puts them within easy closing distance of one of my other soldiers that they should know are there. Sure, it might just be my impression, but it happens so often that it really makes me wonder. Is this kind of behavior normal for the AI? Is it a bug? Or am I just missing something?
  6. Hello everyone, I'm Rhonijin. RPG's and Strategy are the kind of games that I'm into mostly. I started playing Xenonauts fairly recently, I'm about 120 hours in and I have to say that I'm loving it so far. My previous experience with "X-Com" games are from XCOM: EU and EW, which I also love. I never had a chance to play the old XCOM games, though I eventually intend to, especially now that they're available on Steam. I basically stumbled onto Xenonauts while watching Scott Manley on YouTube, and from the moment I saw it, I knew that I MUST have it! Good job Guys!
  7. Not sure if it will help, but here are my save files for that month, as well as the previous month (the bug must have happened sometime between the two). month 4.sav month 5.sav month 4.sav month 5.sav
  8. I went to check how my base in Indochina was doing and noticed that one of my two workshops appeared to be missing, but the amount of engineers i could keep there and assign to projects remained at 30. I later built another workshop right on top of where i knew i had placed it previously, and it increased to 45. After mousing around all of my structures, i noticed that my two defense batteries are somehow counting as a workshop, even though my previous workshop didn't occupy the same tiles that they do. The only thing that I can think of that might have caused it was when i was constructing the defense batteries as well as doing research that would upgrade them at the same time, and apparently the construction and the research finished simultaneously (which in itself was weird because I received notification of the finished research, but not the finished construction.) I haven't had any problems with this bug yet, though I imagine it might lead to one if that base ever gets attacked.
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