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XMAN

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  1. Now I have my first glitch, not a crash, in the base screen. I see this as a flash after about an hour of play. I got it to "stick" onscreen by going to the screen to hire engineers, then clicking the soldier tab. There was also a glitch prior to this where the soldier's body was invisible but I didn't take a picture of it. https://drive.google.com/file/d/0B27iADucwxbbMVJ1THhjdHFaVk0/edit?usp=sharing Otherwise I'm having a decent experience in ground combat.
  2. Another crash. They are coming later and later. Save scumming doesn't slow it down, but relaunching the game seems able to give me enough time to finish. This happens a few turns before the crash, notice the portrait: https://drive.google.com/file/d/0B27iADucwxbbZkJPcWFZZWF5LWM/edit?usp=sharing
  3. Another crash during a terror mission. Check the screenshot: https://drive.google.com/file/d/0B27iADucwxbbMldkcGNNMGY3a3c/edit?usp=sharing This is a typical crash screen and message, but I know when it crashed at least. It occurred when the blue alien fired the light blue shot on his turn (not reaction fire), and the crash froze the shot in mid-air. I heard my Xenonaut scream over the crash screen. As usual, I've gotten further than this point, and reloaded. I've also blown things up, lost a Xeno, killed aliens and suddenly this. I'm sure I've been shot before without a crash!
  4. I downloaded the compatibility version from Steam, unzipped, and reloaded the last mission I couldn't finish because of crashes. Well, I was able to finish that mission just fine. It didn't seem any slower to me. But I think I have good specs and a SSD. Thanks for that work! I also noticed the game launcher defaults to 2880x1800 which is the resolution what my Mac uses behind the scenes to make the 1440x900 resolution seem sharper. Actually running Xenonauts in 2880x1800 does make a hi-res playfield, but tiny UI elements and some lag appears. It looks very sharp at 1400x900 but you can read everything at least and the lag goes away. I recommend Mac users choose the lower resolution. This isn't an issue on non-retina Macs in any event that aren't able to display such a high resolution. As Windows computers get 4k displays (kind of what a Mac "retina" display is) I guess all coding will have to deal with this kind of issue. From doing Java programming, the higher resolutions of the retina displays was a coding headache with respect to detecting HiDPI resolutions, providing sharp assets for those resolutions in addition to the normal DPI resolutions, and then applying them correctly. I wonder if this isn't an issue for you. Defaulting to such a high resolution is not what you want. Players using Macs with retina displays will have a better experience, I think, if the default resolution was lower.
  5. V1.09 new crash. OS 10.9.4, Macbook Pro. Crash happens near the end of a long terror ground battle in Russia. This is about the 11th ground combat. A lot further in the game than I ever made it before. Crash occurs at least fifteen turns in while trying to find maybe the last alien. Already fired lots of rockets, blew up huge sections of the map, killed lots of aliens. Chucked grenades, stun gas, plasma and laser fire. Then it glitches and crashes just doing simple movement. First I started getting glitchy graphics, some random magnified tiles in the upper third of the screen, followed by a black screen and crash a few turns later, no error message. This is the Xenonauts-stable561710532Wine.wineskin.p.log file: WineskinX11: main(): argc=12Waiting for startup parameters via Mach IPC.WineskinX11: do_start_x11_server(): argc=12Attempting to use pixel depth of 24[2461967.524] WineskinX11 starting:[2461967.524] X.Org X Server 1.13.0[2461967.524] Build Date: 20120921[2461967.524] _XSERVTransmkdir: ERROR: euid != 0,directory /tmp/.X11-unix will not be created.[2461967.530] Initializing built-in extension Generic Event Extension[2461967.530] Initializing built-in extension SHAPE[2461967.530] Initializing built-in extension MIT-SHM[2461967.530] Initializing built-in extension XInputExtension[2461967.530] Initializing built-in extension XTEST[2461967.530] Initializing built-in extension BIG-REQUESTS[2461967.530] Initializing built-in extension SYNC[2461967.530] Initializing built-in extension XKEYBOARD[2461967.530] Initializing built-in extension XC-MISC[2461967.530] Initializing built-in extension XINERAMA[2461967.530] Initializing built-in extension PseudoramiX[2461967.530] Initializing built-in extension XFIXES[2461967.530] Initializing built-in extension RENDER[2461967.530] Initializing built-in extension RANDR[2461967.530] Initializing built-in extension DAMAGE[2461967.530] Initializing built-in extension MIT-SCREEN-SAVER[2461967.530] Initializing built-in extension DOUBLE-BUFFER[2461967.530] Initializing built-in extension RECORD[2461967.530] Initializing built-in extension X-Resource[2461967.530] Initializing built-in extension XVideo[2461967.530] Initializing built-in extension XVideo-MotionCompensation[2461967.530] Initializing built-in extension GLX[2461967.532] x: 0, y: 0, w: 1440, h: 878[2461968.516] (II) GLX: Initialized Core OpenGL GL provider for screen 0[2461968.519] [dix] Could not init font path element /opt/X11/share/fonts/75dpi, removing from list![2461968.519] [dix] Could not init font path element /opt/X11/share/fonts/100dpi, removing from list![2461968.519] [dix] Could not init font path element /opt/X11/share/fonts/cyrillic, removing from list![2461968.519] [dix] Could not init font path element /opt/X11/share/fonts/misc, removing from list![2461968.519] [dix] Could not init font path element /opt/X11/share/fonts/OTF, removing from list![2461968.519] [dix] Could not init font path element /opt/X11/share/fonts/Speedo, removing from list![2461968.519] [dix] Could not init font path element /opt/X11/share/fonts/TTF, removing from list![2461968.519] [dix] Could not init font path element /opt/X11/share/fonts/Type1, removing from list![2461968.519] [dix] Could not init font path element /opt/X11/share/fonts/util, removing from list![2461968.604] x: 0, y: 0, w: 1440, h: 878[2461968.683] noPseudoramiXExtension=0, pseudoramiXNumScreens=1[2461971.621] noPseudoramiXExtension=0, pseudoramiXNumScreens=1[2461971.770] noPseudoramiXExtension=0, pseudoramiXNumScreens=1[2461971.946] noPseudoramiXExtension=0, pseudoramiXNumScreens=1[2461972.085] noPseudoramiXExtension=0, pseudoramiXNumScreens=1[2461972.375] noPseudoramiXExtension=0, pseudoramiXNumScreens=1[2461994.931] x: 0, y: 0, w: 1440, h: 900[2461994.945] x: 0, y: 0, w: 1440, h: 900[2461994.957] noPseudoramiXExtension=0, pseudoramiXNumScreens=1[2461994.957] noPseudoramiXExtension=0, pseudoramiXNumScreens=1[2461994.991] noPseudoramiXExtension=0, pseudoramiXNumScreens=1[2461994.992] noPseudoramiXExtension=0, pseudoramiXNumScreens=1[2461994.992] noPseudoramiXExtension=0, pseudoramiXNumScreens=1[2461994.993] noPseudoramiXExtension=0, pseudoramiXNumScreens=1[2465935.763] noPseudoramiXExtension=0, pseudoramiXNumScreens=1
  6. Reproducible crash. While In ground combat using a soldier equipped machine gun or scatter laser. 1. Press CTRL to target terrain. Get the icon and colored trail. 2. While still holding CTRL click the burst icon (three bullets) on the weapon silhouette. I know that there isn't a single shot option for these guns but click it anyway. 3. Goes to black screen, followed by a crash to desktop. 4. Tried with scatter laser soldier and machine gun soldier 2 times, got a crash each time.
  7. Yes, only ever in ground combat. Everything else is great (I REALLY like the air intercept minigame). I wish I could quantify the circumstances of the crash a bit better. Every time I loaded a save game I would *not* have my previous tiling issues but instead I got black flickering when I end turn, after a few more turns I'd get a black screen and right away CTD. It was *every time*, and I couldn't ever finish a ground combat. I restarted a new game so I'm not using save games made in 1.07, and now I just finished the fourth ground combat in 1.09, all downed UFOs. No crashes yet, but my errors always came after a few hours so I'll keep playing through my fresh game and see what happens tonight. I'm around the point in the game where I got my crashes in the past so I have my fingers crossed. I noticed some things said about integrated graphics, but my Mac has an NVIDIA GeForce GT 650M AND the Intel 4000 and the Mac does intelligent graphics switching to save battery. Just a thought, I can force the Mac to ONLY USE THE NVIDIA card in the Energy Saver preference panel. Maybe if I have an issue I can force the discrete card and not use the integrated graphics. Thinking back, this auto switching caused delays running apps when I was coding Java in Eclipse. Maybe that's the case here. I'll let you know and it's certainly easy enough to try if I get crashes tonight. Also might explain the rarity of the crash because not all Macs have this. Looks like the app and WINE both like to use the NVIDIA card ("Requires High Performance GPU" column heading), so forcing it to be on might be a good idea anyway for maximum performance. Activity Monitor screenshot of relevant processes: https://docs.google.com/file/d/0B27iADucwxbbcXFvS1J0d0NUcnM/edit
  8. I opened a thread here: http://www.goldhawkinteractive.com/forums/showthread.php/11713-V1-09-ground-combat-crash-OSX-10-9-4-Retina-MacBook-Pro-Steam-Download How do I know if my crash is Mac related or Xenonauts related? Anyway, I linked to the other thread..
  9. Now I get a crash, black screen with an X cursor, then a CTD. I can't connect it to a particular action, but there are some black flashes in the turns leading up to the crash. The only information I can come up with is my Console.app log at the time of the crash: 7/28/14 8:54:34.120 AM Xenonauts-stable561710532Wine[12432]: Xenonauts-stable561710532Wine(12432,0x401f3000) malloc: *** mach_vm_map(size=8388608) failed (error code=3)*** error: can't allocate region*** set a breakpoint in malloc_error_break to debug7/28/14 8:54:34.000 AM kernel[0]: LS(4096) m2db8808a:m412d9f39:18014 child:/Users/george/Applications/Xenonauts.app/Contents/Frameworks/wswine.bundle/bin/Xenonauts-stable561710532Wine7/28/14 8:54:34.626 AM WindowServer[100]: MPAccessSurfaceForDisplayDevice: Set up page flip mode on display 0x042803c2 device: 0x7fbbab514570 isBackBuffered: 1 numComp: 3 numDisp: 3 I continued my 1.09 game from a 1.07 save game file. I'm going to start a new 1.09 game fresh tonight and see if this matters. I'm bummed, but the tile glitch madness is over at least. I found the log file in the app package: Mon Jul 28 08:36:07 2014: Xenonauts, version .Mon Jul 28 08:36:08 2014: Pixel Shader Version: ffff0300Mon Jul 28 08:36:19 2014: ##### : Missing string for label ''Mon Jul 28 08:36:19 2014: ##### : Missing string for label ''Mon Jul 28 08:36:19 2014: ##### : Missing string for label ''Mon Jul 28 08:36:19 2014: ##### : Missing string for label ''Mon Jul 28 08:36:19 2014: ##### : Missing string for label ''Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0'Mon Jul 28 08:36:21 2014: ##### : Missing string for label '0' Am I doing the bug reporting right? I want this game to work!
  10. Downloaded from Steam, found and extracted the application file from the zip file. The Finder and game reports V1.09. I started it up and played at default resolution (2880x1800), no tile problem. Restarted at 1440x900 (couldn't read the interface very well), was much better, and still no tile problem! I'll keep playing missions and report any bugs I see in a new thread, titled v1.09 I guess. Thanks for the help! Now I can stomp some bad aliens.
  11. I uploaded these pictures to my Google Drive, no sign-in required with the link: https://drive.google.com/folderview?id=0B27iADucwxbbRGZZSzlDSmVZQ28&usp=sharing
  12. I think that in an unstable game like this one you should save often and use discipline to load only if you have a technical problem like this one. I like Ironman games too but it really has to be a rock hard stable release! No shame in saving, just in loading if you lose a troop Plus your frustration level will then be a lot less. You will also have a savegame to upload for the devs.
  13. First of all in the finder the game app shows V1.06. I think that's incorrect, because the load option screen reports V1.07 and the MD5 was good. So I'm V1.07. Different causes of crashes: Last time, same save, was tile issues and eventual crash on movement. This time, it's a crash on rocket explosion. I was able to get the backtrace file from Wine. Is this helpful even though it's on OSX? backtrace.txt follows Unhandled exception: page fault on write access to 0x00000010 in 32-bit code (0x9b992793). Register dump: CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f EIP:9b992793 ESP:0032e8a0 EBP:0032e8c8 EFLAGS:00210202( R- -- I - - - ) EAX:00000000 EBX:0000000f ECX:401f8000 EDX:4278ae00 ESI:00000000 EDI:00000003 Stack dump: 0x0032e8a0: 401f8000 00000348 0032e8c8 4822352e 0x0032e8b0: 413158b4 00000001 00000000 0000016a 0x0032e8c0: 4aafbe00 49c61290 0032e8f8 9b99d62f 0x0032e8d0: 49c61260 00000003 0000016a 00000000 0x0032e8e0: 00000000 00000000 00000000 4aafbe00 0x0032e8f0: 0000016a 00000003 0032e928 9b99d54c 0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw- Backtrace: =>0 0x9b992793 (0x0032e8c8) 1 0x9b99d62f (0x0032e8f8) 2 0x9b99d54c (0x0032e928) 3 0x95121930 (0x0032e948) 4 0x458d4670 (0x0032e9f8) 5 0x4597dc17 (0x0032eaa8) 6 0x45980685 (0x0032eb58) 7 0x45963169 (0x0032ebd8) 8 0x45963720 (0x0032ed08) 9 0x45963fb4 (0x0032ed58) 10 0x4596f851 (0x0032efa8) 11 0x45977368 (0x0032eff8) 12 0x45980568 (0x0032f058) 13 0x458df592 (0x0032f078) 14 0x458eab64 (0x0032f098) 15 0x458dab29 (0x0032f0d8) 16 0x459011fa (0x0032f428) 17 0x458e444c (0x0032f478) 18 0x45875a30 (0x0032f508) 19 0x0076866d in xenonauts (+0x36866c) (0x0db78040) 20 0x45455246 (0x0db77e78) 0x9b992793: movl %edi,0x10(%esi) Modules: Module Address Debug info Name (30 modules) PE 400000- ca0000 Export xenonauts PE 405a0000-405a4000 Deferred dsound PE 42390000-4239b000 Deferred winmm PE 42610000-4263e000 Deferred user32 PE 427a0000-427a4000 Deferred version PE 427b0000-427b4000 Deferred msacm32 PE 427e0000-427e4000 Deferred iphlpapi PE 43810000-43814000 Deferred gdi32 PE 43920000-43924000 Deferred advapi32 PE 43990000-43998000 Deferred ole32 PE 43ae0000-43ae4000 Deferred rpcrt4 PE 43b70000-43b74000 Deferred wininet PE 43bf0000-43bf4000 Deferred mpr PE 43c10000-43c14000 Deferred shlwapi PE 43c90000-43d9e000 Deferred shell32 PE 43e80000-43ea0000 Deferred comctl32 PE 43f90000-43f97000 Deferred oleaut32 PE 440c0000-440d2000 Deferred comdlg32 PE 44140000-44144000 Deferred winspool PE 44180000-44184000 Deferred ws2_32 PE 44230000-44234000 Deferred winex11 PE 44450000-44454000 Deferred uxtheme PE 44490000-44494000 Deferred mmdevapi PE 444b0000-444b3000 Deferred winecoreaudio PE 45840000-45844000 Deferred imm32 PE 45860000-45864000 Deferred d3d9 PE 458b0000-458b4000 Deferred wined3d PE 459f0000-459f4000 Deferred opengl32 PE 7b810000-7b866000 Deferred kernel32 PE 7bc10000-7bc14000 Deferred ntdll Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\Program Files\Xenonauts\Xenonauts.exe 00000027 0 00000026 15 00000025 0 00000024 -1 00000009 0 <== 0000000e services.exe 0000001e 0 0000001d 0 00000014 0 00000010 0 0000000f 0 00000012 winedevice.exe 0000001c 0 00000019 0 00000017 0 00000013 0 0000001a plugplay.exe 00000020 0 0000001f 0 0000001b 0 00000021 explorer.exe 00000023 0 00000022 0 System information: Wine build: wine-1.6.2 Platform: i386 Host system: Darwin Host version: 13.3.0
  14. After about 6 missions, no white squares BUT now I started to see a giant pixellated tile in the lower left corner, like a magnified tile. Best I can explain it looked like a map tile but not correlated to any particular one. Also some ground textures elsewhere were replaced with solid color squares. The big tile covered about 1/5 of the screen, and it started after I moved a soldier to the extreme left edge of the map during a Russian terror mission. I played a few more turns after this and then the game crashed after a disc moved out of view, also to the left side of the map I think. The error message was from WINE, "Xenonauts encountered an error and needs to close." It looked like a Windows dialog box on my Mac. I just figured out the air combat, it's a lot of fun, but I can't do ground missions with this crashing so often. @TacticalDragon: does your advice still apply even though my error is quite different than before, and on a different platform (Windows vs Mac)? TRYING TO RENAME THREAD TO PROPER FORMAT [Vx (build number) - Ground Combat / Air Combat / Geoscape] Bug Name" BUT CAN'T SEEM TO DO IT. SORRY.
  15. If the updated tileset you linked is included in the 1.08 update in anyway, I'll just wait until it is available and try my Windows install at that time. In the meanwhile I'm going to do about 10 more missions on the Mac install to prove that it is OK that way. At least I have one stable install it seems.
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