Jump to content

Tiktaalik

Members
  • Posts

    40
  • Joined

  • Last visited

Reputation

10 Good

Converted

  • Location
    New Zealand
  1. To be fair to them, their wheelhous series is a joke. They don't give any game a fair chance. Their humour is largely about making themselves look like idiots. So I wouldn't bother being insulted.
  2. It appears in their Wheelhaus series so it doesn't come off well. [video=youtube;6Tbv03td0p8] Its towards the end.
  3. I can totally accept the idea that this is a limitation from the way the game is coded, rather than a design decision, and I think I assumed that's what it was. And it's obviously not a huge deal, just a frustration that arises when ufos are coming thick and fast. I just wanted to dispute the idea that this would be a desirable way of doing things as opposed to a more realistic arrangement.
  4. Well there are alternate rulesets for chess. Fairy chess. This limitation doesn't make you make strategic decisions, it just makes you guess and hope her magesty RNG is smiling on you this time. In this case getting rid of this limition would make it a better game.
  5. There are an infinite number of arbitrary limitations you could place on the player, literally. I wouldn't call them all 'strategic'. Obviously there are a lot of limitations to the player in the battlescape, for instance, but they're pretty much all because of it's turnbased nature. The geoscape is real time, so it should play more realistically. The inability to break up or rejoin squadrons doesn't fit with the mechanics of the game.; it doesn't make any sense. Limitations for their own sake don't make challenging games good challenging games.
  6. That wasn't the point I was really making. The problem is that there are recurrent situations when you really want to join and divide squadrons and there's no real game-play/strategic reason why you shouldn't be able to. It doesn't feel like a feature, it feels like an oversight or a bug or something yet to be addressed. All you can do is put up with the arbitrary limitation and shake your head in annoyance. On a tangential note, something else that I think is frustratingly wrong is the fact that you can't reassign airborne interceptors without going through their dialogue box. There's a squadron of 2 interceptors on their way back to the base and a new ufo pops up on the radar with its dialogue box but you can't hit the 'intercept' button and send airborne craft. Why?
  7. I think they're more likely to attack your bases if you're really hammering them. I think it's an aggro thing.
  8. Is it a known bug for the game to crash when one of your non-selected troopers goes through a teleporter? I just encountered this one. Heard the 'fwwwingg' sound effect (which by the way really needs to be made distinguishable from the psyonic attack sound) and then the game immediately froze.
  9. I know this is an old topic thread so I apologise, but I'd like to say I'd have much rather gotten zenonauts with a curved projection and no scrolling than a retangular projection in which the world truly is a cylinder. Any way, the zoom fuction makes scrolling basically redundant. You could have that oval projection with craft poping off one side of the map and appearing on the other side like pacman. And the maths is pretty simple determining the warp of circles youd use to represent radar coverage. You would at least feel like the planet was round, which I think is important. I mean it really bothers me that greenland looks almost as big as the whole african continent when it's like a 14th the size in reality. If I could program, this is the mod I'd most like to make. A geoscape fix.
  10. I was a bit taken aback when I saw that, I didn't expect it at all.
  11. But before you have the alien communications structure, it's difficult to anticipate which craft you need to attack as a group, and when there is a half dozen or so UFOs, you really don't want to group craft together since you know you can't split them up again. I think the inability to split up a squadron is too hard to sell as a feature when there are so many times when you want to do it and you know that in reality there would be nothing stopping you from doing that.
  12. There's still no reason why you couldn't send craft to them. I mean, the notification effectively act like blockers peppering the geoscape with little areas you can't set destinations in. Also, as mentioned earlier, there really needs to be a way to split up a group of fighters (or indeed join them up to attack a ufo together). Right now you have to send them back to the base (where they may or may not be temporarily grounded) and send them out as a group - or tag team a ufo which can be much more inconvenient.
  13. Oh well that's good I guess, not dealing with terror missions. I beefed up my bases though waiting for a base attack and haven't had to deal with that yet sadly (kinda). So about the guns, is it just an oversight that the AKs and things are retained in the stores? I mean, if you can't re-equip them to soldiers and they don't sell for anything, why do they go to the general stores?
×
×
  • Create New...