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xcomluv

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  1. I just want to clarify that I never expected the implementation to be an easy thing to do such as a simple toggle on/off switch to resolve but I'm sure many people would love to have those options included in some form or another (I was simply suggesting that perhaps something like a mod be considered at least and to not just disregard these features completely). I don't know the details of what was needed to implement such an upgrade on the game but was merely hoping that perhaps it could of been as simple as getting the code from the original and incorporating it into xenonauts in some form so the programming wouldn't have to be started from scratch like the graphics which doesn't sound like a possibility sadly. I think its great that you have included other things that would balance the issues with psi abilities that the aliens have as well as added additional content to make the game more realistic and balanced. The psi abilities are alot of fun as you mentioned but the blaster bombs can be used strategically as someone else mentioned throughout the forum such as blasting holes in the ship to make a new entrance for your soldiers (perhaps a limit on the number a soldier can use/carry to help with the blasters). I just want to reiterate that both aspects were alot of fun in the original and yes they both made the game unbalanced but I think this was done just to make the game more fun or simply to help people let out the frustration and/or give satisfaction to people after spending long lengths of time doing research/engineering and watching their soldiers die at the hands of the alien scum!! In the end I understand why they were not included as the main focus is to make the game more balanced and I'm glad for that considering the original at times can be a bit ridiculous. All I ask is that the psi and blaster at least be considered as a viable alternative considering it was a big part of the original and was alot of fun even if it made the game unbalanced which with some thought I'm sure can be adjusted at least in some part to make it not as an unbalanced as it was in the original. I agree with your comment thotkins so I went with the premium pre-order, keep up the good works guys and please consider including these items as a mod perhaps?!
  2. <p><p><p>Thanks! I was obsessed with this game for a long long time!! haha</p></p></p>

  3. <p><p><p>Welcome to the forums!</p></p></p>

  4. I disagree with Gumballthechewy. The psi abilities for humans and the blaster launcher made the original xcom alot of fun when you simply wanted to just blow stuff up after playing the game for a long time or just wanted a small break from the strategy aspect after playing for several hours! I do agree without a doubt that it is unbalanced as Chris has mentioned throughout the forum but I think its a bad idea to just completely exclude these items from the game. Perhaps a better option would be to make a difficulty level where people can choose to have the items included or excluded while playing?? I have been waiting years for a remake but not having the option to play without these weapons is just as disappointing as playing with them and I think all the controversy of whether they should be included or not is a clear indication of that. I would love to make a pre-order for sure with everything I see but this aspect is making me hold back.
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