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Chollirem

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  • Biography
    Airborne infantry man whos retiering
    Have worked on 3 start up games before I enlisted as everything from world builder,character creation to texturing, rigging, skinning, and animation
  • Occupation
    11b1p
  1. So far on every crash site mission, the aliens have all been inside the crashed UFO even with increased spawn count for the aliens (extra aliens that cant fit inside appear dead adjacent to space craft)
  2. I am still seeing just the shadows, but no the bodies of some civilians
  3. Have had related resurrection issues, with soldiers killed by alien fire being alive and well when I return to base.
  4. Oh thank you god, I can finally go back to (mostly) crash free xenonauts! ::does the happy dance::
  5. I'm a little lost, where did all the burning passion for a fun and fiery thread go? hmmm does any one else smell long pork?
  6. Well in the army you go to a training base, so these soldiers would be taken out of your roster for the set time they are off training, cant use em on mission or anything, they are gone with the SAS or SF or whatever high speed army is offering the training you want and if your not on good terms with em, you cant sent troops off to train with em like dog handling, Russians would be the best on that : )
  7. mm Ill have to side with Thoth on this one, even in fully powered armored, youll get a fleet supply cruzer and half the aliens have blasta launchers (or at least 6 by my count) you got you 16 dudes and 2 expendable tanks but...did he see my man? em I about to hear "Zshwwooooooo BOOM!" are they going to see me and just try shoot at me, is it a group? just one...crap one is worse..."Zshwwooooo BOOM!" thank god, he just took a guess and nuked the screen next to my troops ...later that mission he didnt guess...RIP you 3 EPIC would have liked better ai in OG though : /
  8. Well once the new update comes out and i can play again, Im going to have to beta test my way up and see how all the weapons work t1 2 3 and 4. Once I have a solid feel on game play in its current form I may find my argument a moot point lol otherwise, ya I guess I'll shoot this to chris
  9. hmmm tho/max, you got some good points there but if i could set it up to shoot at some targets and never give them the chance to shoot back Id take it Even with HP they need to be repaired and all : / guess that will be left to the mod community
  10. taco edit your post to just your response please, no one else has commented and your just wasting space. Also be more specific, what sounds boring? 10 on 10 alien vs human dog fights? Air craft gun/missile runs at your (and the aliens) command for Ground combat or Flight formations you can have pre picked for your preferred attack style and plan for air combat and also directly relate to their use in ground combat.
  11. Actually its a Assault riffle, reload time IS fast, 10 AP to reload a rif and 50 for the saw, would work rather well. it fits with the in game AP and is balanced, remember with a riffle i get the job of reloading done in 2 seconds if I just drop the spent mag. With practice 1 second would be easy (the sf and sas guys can reload in less then a sec with drop mag) 5 seconds to reload a saw...that can be done but you gotta be good but in short trash mans idea would work, be balanced and mostly realistic
  12. Sinfull I played ufo gold, fk that, I'm going with xeno and ya it was more like 10 years ago not 20, but I still play em and you get the idea : ) ((But I don't understand.... you are saying you don't like... free fire total inventory control ability to loot the dead War profiteering (got get money some how though ya it was a touch OP in ufo/tftd) limited ammo/grenades based on your load out)) you LIKE a class system that micro manages you telling you what you can put on your troops and then only letting you upgrade gear? that and not having any control over what class they are from the word go? ....um I must be horrible confused...the (( )) part is all the stuff that in xeno...a game being made by xcom fans cuz no one is making the game we want...isnt that why your in here? 0.0 EU is for the COD kids who don't know any better and can only mentally handle 2 moves per soldier cuz anything more then that would fry their brains right? lol
  13. Welll first thing first I would say go into the Xenonauts/Assets/UFOcontent folder and go to all the alien ships (open with note pad) and up the alien count in craft (usually I treat a 1 as a 4 so 1-5 becomes 4-20 aliens of that type...ya its murder...but FUN) Hmm alien Hives I think the reapers should have a "companion" alien race or 3 who store bad @$$ stuff in the hive and show up in small numbers on a base attack (make normal aliens 10% of the ground force in a reaper base.) I also like humans in holding pens that you have to "try" and get to before the aliens zombie them to bulk up and fend you off. Hives should be clearly different from the outside so when a hive base is found it shows up as an alien base but as a dif color so you know "oh fk I got to clear that before it gets bigger" It could be treated as a alien supply point, much like the idea of aliens having orbiting supply points you could find and shoot down, Only here you need to go in and destroy a hive (supply point) to slow down the alien war machine and snatch all the good stuff in said supply point making it worth the risk (also more fun then just shooting something out of orbit) Some stuff is easier for them to make on the ground, hence the bases If you leave the base they get a boost to craft, weapon and alien "production" ....kinky little aliens... Not to mention have influence over the area they are in costing your funding from that country as they wheel and deal with the aliens to try and survive as you aren't doing your job And as each alien has dif strengths and weakness' a base built by one alien race should play different and need different tactics to clear : ) Reaper bases should be a lot of open hanger type space with small 1 and 4 square blocks of cover made out of ...reaper stuff...scattered about (they are melle after all, need cover to close the gap) Bases with Psi aliens in charge should have glass walls you have to shoot through but the psi aliens can see and psi your men through The lizard men (forget name) have bad vision, so their base should be a lot of small rooms and corridors etc Whatcha all think?
  14. Sorry for the late reply, your idea is up hobo mouse wheel idea is up too
  15. This has been talked about A LOT, but I'm not seeing it in the RWL, adding it back ot the WL and well see what Chris says
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