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kolt16

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  1. Yes that's probably the only way then, to give them better stats and let them do their thing, I just really wish there was some way to force them to forget about this running away thing. Or at least some of them, snipers for instance. I'am now actually wondering if they really did behave differently in the old version, but I think they did, before this sneaky-ai thing came in, in some post they said there was a version witch had this as an option in the settings. I actually created an aiprop that was striped down to have a single sheet defining all ai behaviour, it's possible to play around with that, but I see no fundamental difference in behaviour, maybe I'll give it another try with altered stats for base units. Would you happen to know what changes go through at combat load, and what requires a new game, or new combat initiation? (thinking here basic stats like Tu and accuracy) At some point I did get Cesians to run at me shooting, so that's not impossible, unfortunately not really what I was looking for Still no crouching and cover.. Btw I'm really looking forward to the new X-Division, just want to wait till beta or so. Which values do you use to make them feel more secure?
  2. So, first of I know this has came up, found some stuff on it, not a lot. I played Xenophobia with an old version some time ago, the Ai used crouching and cover there, and used to actually shoot at me. Unfortunately that setup bugged out for me. I tried a new version with MXC, it's pretty good, I have been at it for a while, my only concern is that the ai seems to be way stupider now. I have no idea if this was a change in the core game, in xce, or a miracle on Xenophobias part. I have recently tried reading up on the ai, and the possible settings for it, but no matter what I try, the principle remains the same, the only thing the ai is actually trying to do, is to stay out of my line of site, and rely on reaction shooting only, if I position my guys properly. (they only come out if I leave someone on the open for them to shoot at) Crouching is only used if they get suppressed. I saw some attempts at fixing this, but could not replicate them myself. Some post kept referring to TacticalDragon as the one who mastered the ai, unfortunately he did not write much about it. (I tried Hellgate briefly, but it also kind of bugged out for me, might give it a second try later with a new install) I'd appreciate any help on this. Would it be possible to change the ai for my current play-through, or there is actually no way to make it behave like it did in the good old days.. I played around with the MinimumAccuracy, Cover, and EnemyLoS settings among other things, but nothing conclusive came of it. I suppose for these to matter I might have to alter weapon, and character stats as well? Or just stop using crouch to balance the game out.. I really miss classic firefights with cover and buildings being shot to pieces.
  3. Yeah that's what I thought. It wasn't the big alien, I met that one in xenophobia, but later, it was still troublesome, but kind of fit into everything still. Maybe Ill keep trying, I wanted a challenge, well I got one now.. Wish I could get the ai from this to the XMC..
  4. Just to verify if I messed something up or I'm just this bad at this game. I play on normal, second month end, I get corvettes, bombers with escorts, three terror missions so far, tried the first one, I got mid/late game units in my face, practically one shot killed the whole landing squad in the chopper, after firing everything I had on it and not making a dent.. From the stuff I could get so far I have one jackal armour as tech goes, and advanced pistols. (all available tech researched for which I had the materials) Is the pace meant to be this fast, or is it what you mentioned that its kind of random and I just got unlucky with the early game? Although If you guys beat the game by April It's probably my bad. I play XMC on the newest version, that's a bit too easy on normal, and progression is much much slower. Don't know how it is, compared to vanilla.
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