Jump to content

Search the Community

Showing results for tags 'variety'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 2 results

  1. Hello! Nice to meet you, I'm a new user. And I wanted to bring in a suggestion right from the start. Instead of making it long, I'm going to make it rather quick: Variety in "human" weapons. There are SO many modern weapons out there in the world. And there are so many weapons that most people prefer over the M16, for example. Yet, in the game, so far we only have the M16. Now I suggest, for more variety, to add at least some more basic weapons to the game in later builds. Like the G3, the old German Battle Rifle. Or the FAMAS, the AK-47, and and some other popular weapons. Not to forget shotguns and pistols. I'm not demanding a huge load of weapons to be made that will become obsolete later in the game anyway. But at least some variety would be nice, at least 3 different weapons, please? I would really appreciate and love that. If you don't consider it worth the effort, then so be it. I can live with that. But at least think about it. Thanks, Elric
  2. Hey all, Just wanted to throw out some thoughts I had regarding the game and a general design philosophy. On the forums and RPS, I have read a number of things: -30 different weapons (not including grenades). -40 different types of aliens. -6 (or 8, can't remember) types of interceptors. -8 types of armor I know the project is going for a re-imagining of X-COM that avoids the simplification, but I am a bit worried that the goal might be focused on too much on numbers. Given the decreased budget, an increased number of weapons, armor, aliens, interceptors leads to decreased quality or increased cost/time for release. Furthermore, I am not really sure that the increase in number really increases play options. Most of the time I try to tech up to my favorite weapons and then just use those. Really this will come down to a full list and understanding of the options and the rate that we tech up and proceed in the game, but I really wanted to know the groups thoughts. So would you really use all the options? Would you rather have a greater focus or more option? P.S. Tried not to sell my point too much and leave the discussion open.
×
×
  • Create New...