Hi there,
is there anyway to implement a visual cue so that we see what we're going to affect with area weapons (grenades, rockets, etc.) ?
We know from the description how many tiles they affect, but it would still help.
Since the tiles are squares and not hexes, a light coloring (orange ?) of the affected tiles would be awesome (vs drawing a circle to delimit a zone)
I'm asking, since there is already some similarities with path and shooting path coloring, which are neat