Jump to content

Search the Community

Showing results for tags 'area of effect'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 1 result

  1. Hi there, is there anyway to implement a visual cue so that we see what we're going to affect with area weapons (grenades, rockets, etc.) ? We know from the description how many tiles they affect, but it would still help. Since the tiles are squares and not hexes, a light coloring (orange ?) of the affected tiles would be awesome (vs drawing a circle to delimit a zone) I'm asking, since there is already some similarities with path and shooting path coloring, which are neat
×
×
  • Create New...