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Found 4 results

  1. AHOY Brand new player to Xenonauts but have played XCOM since Amiga and I am glad to meet this game's acquaintance - something about it just feels right. I'm half-way through intercepting UFO-02 and there's one item of feedback I wish to share immediately (whilst it's fresh - for either persuasion or information purposes). Within seconds of hitting the geoscape for the first time, one of my impressions were: Why the hell can't I zoom in further? For some reason, I wish to be able to. Badly enough to mention, it seems. Is this perhaps one of those very-easy done things - to address? It's arguably negligible to game-play, but it wouldn't be a bad idea if you could zoom in further and watch your blips flyby quicker across the terrain. What kind of difficulties might be involved in adding further resolution to the geoscape? If there be a suggestion area move this there if you wish. I advocate the ability to use the scroll wheel to eventually zoom 'all the way' into your scape (at least to the point where you would struggle to pan across with clicking and dragging or cursor keys to keep up with even your slowest blips).
  2. I've had a gaggle of display-related issues, since starting Xenonauts, which I'll list below, in order of severity, from show-stopping crash, to nitpicking a menu: 1) While running the game in windowed mode, switching to another application and back to Xenonauts causes a severe crash. I have encountered this crash, when coming back to Xenonauts after loading a ground combat mission and after completing a ground combat mission. There's no error report or message, just a frozen screen and no ability to provide any input to the computer, until I hold the power button for a hard shutdown. As long as I don't switch out of and back to Xenonauts, I can proceed past these screens without issue. 2) Fonts scale oddly with screen resolution. In most applications, when reducing screen resolution, fonts appear larger, because they are composed of the same number of pixels on a screen with fewer total pixels stretched across it. In Xenonauts, when you reduce screen resolution, fonts get blurrier, because they use fewer pixels in an attempt to remain the same size. This results in text becoming unreadable at low screen resolutions, which is why I rate this as more severe than some of the issues below. 3) Fonts are very tiny to begin with. (This admittedly isn't a necessarily a bug, but it's a decision related to the above bug.) Normally, when I hear a complaint like this, I have a chuckle at the expense of the old person in the room. Still, I find myself squinting at the options menu, topic descriptions in the research screen, etc. 4) In full screen mode, the game overrides the refresh rate set in Windows. I play most of my games at 1280x960, at which resolution, my monitor supports an 85Hz refresh rate. Xenonauts forces a refresh rate of 60Hz at 1280x960 and 1152x864. On an LCD, that might be fine, but on my old CRT, that's a recipe for eyestrain. (At 1024x768, Xenonauts will allow an 85Hz refresh rate, but most of the text is illegible at that resolution.) 5) Four-to-three ratio resolutions in the options menu are not what they purport to be. In full-screen, the game will be letterboxed to a 16:9 ratio, and in windowed mode, the game window will be reduced in size to a 16:9 ratio, matching the chosen width (ex. 1152x864 selected resolution will result in a window of 1152x648). I understand that the interface art (which looks beautiful, by the way) is all drawn for 16:9 aspect ratios, but 4:3 fullscreen resolutions should have an indication that they will be letterboxed, and windowed resolutions should indicate what the actual size of the window will be. Brief System Specs: Intel Core i7 930 6GB DDR3 RAM ATi Radeon HD6900 Game installed and running from a 2TB RAID 0 array 64-bit Windows 7
  3. I'm using a triple 1920x1200 monitor setup with Eyefinity, giving a native desktop resolution of 5760x1200. When Xenonauts launches, this means I get a highly magnified image of the top third of the game screen, making it impossible to access any menus to modify the unusable resolution. This means that while Eyefinity keeps denying us an off/on toggle option (which is a whole 'nother kettle of stupid not to get into here), while Xenonauts has no windowed game launcer with Options acces, and the main client doesn't have a dynamic adaptation to the resolution it actually operates in, I will not be able to play/test this game at all with my gaming rig. Which is a shame.
  4. Hello everyone, I was wondering if the graphical options are fully customizable, especially the resolution. Will there be a way to use every resolution available or adapt it to my screen? I have a 1366x768 screen on my laptop, I do not want to play this game with annoying bars. Also will there be a demo near release? Thanks everyone!
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