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  1. A few features/ items that are in the game, but I'm just not using. Does everyone else use this stuff and it's just me, is it balancing that prevents it from being as useful as it should, or is it just not very useful? Shotguns - I used to use these in industrial maps. But those have been replaced. I occasionally used them for UFO breaching. The grenades mean I don't have to any more. They used to be handy for taking out Sebillians, but the Sebillians aren't as tough any more. Pistols are far more useful for suppression. High Explosive - I've never used this, so it's not just this build. Hardly any aliens use buildings in my games and UFO hulls can't be breached. Stun Batons - I have never used these. Why would I get anywhere near an alien to stun it, when I have nifty stun grenades and stun rockets. Even in 19.4, where the stun damage looks to have been reduced, it's worth the wait, rather than get a Xenonaut shot sneaking up. Aircraft cannons - The upgrades are more useful, in that it's either use them or go back to base and rearm. But the initial cannon doesn't get used at all. Flash Bangs - I find that between normal grenades, smoke grenades (that I've used less in the last 2 builds) and definitely stun, that I never have to go near these. Vehicles - I've not used these for several builds now. In 19.4 I'm focusing on base building at first. The first few months are much more successful. Vehicles and garages are expenses that I don't have if I want to get 3 bases up and running. That's personal choice, but I've not felt the absence of extra scouting or protection in several builds. Stores - I've not looked at this tab in the first three game months (or the vehicles one as per above). I'll only start looking when I'm upgrading the cannons on the Condors for the other bases. Manufacturing - It is used, but only barely. Since early armour and laser weapons can be pretty much skipped, I've built 2 Foxtrots. I built 4 Gatling lasers (but I'll possibly skip even those next time round). Not mush for 3 months. Infinite weapons, ammo and auto upgrading missiles don;t help. But the lack of necessity to have extra weapons and armour in early combat is probably the real reason.
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