Jump to content

Search the Community

Showing results for tags ' beta testing'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Updates
    • Release Announcements
    • Development Updates
    • Off-Topic
  • Xenonauts-2
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
    • Xenonauts-2 Features
  • Xenonauts: Strategic Planetary Defence Simulator
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Biography


Location


Interests


Occupation

Found 1 result

  1. I've played a lot of missions using build 18.3 and got up to the late parts of the game, with very big ships and powerful weapons. However I think that while the first part of the game is quite stable, and only a lot of balancing is needed, the same cannot be said for the second half. When carriers and mag weaponry start to appear, I've had a lot of ground combat crashes and freezes during the alien ground combat turns. Moreover, a lot of crashed ships with no aliens, very frequent crashes while loading ground combat saves, and so on. A few bugs are also present in the geoscape (eg an alien terror mission on a city in a continent that had already signed an alien pact), but geoscape is quite stable now. When all the issues with the archiving system will be solved, couldn't we have a developer provided savegame in the second half of the game, a few months later with a couple of bases already built? In this way testing the second half of the game could be way easier.
×