Jump to content

Search the Community

Showing results for tags 'visibility'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 4 results

  1. Playing xenonauts again for the first time in a while, loving the bugfixes and stuff implemented since I last played. But one thing is pissing me right off. Walls. Specifically the fact that aliens keep on doing this: crouching on the 'far' (from the isometric standpoint) side of a wall. This makes it, as far as I can tell, impossible to target them directly. I lost four soldiers trying to kill an alien who was in the open, suppressed and about three meters away. Because of this. Am I missing something or is this an issue with the isometric layout? If so is it going to be addressed?
  2. I've played a bit of both the Steam "official" release and one of the recent "experimental" releases (on another machine, so I don't know which one; sorry) and both have a serious UI issue because of buildings obscuring parts of the map: I can't see things my soldiers can, which means I can't have my soldiers shoot things that they can see. It's clearly intended to work -- Xenonauts renders buildings transparent when your soldiers are behind them -- but not when your cursor is over them. This makes it way harder than necessary to shoot aliens in the street "behind" (from the camera's POV) a building, especially near the edge of the map, where clicking on the alien-head icon doesn't (can't) actually center the screen on them. (It's frequently hard even when it does, because the screen is frequently a sea of absolute darkness.) It also makes it extremely difficult to order a soldier shoot at an alien in a building from outside of it. (This may be a difficult task to perform, but that doesn't mean it should be hard to order someone to try.) I think this would be mostly resolved by having the "height bar" (lower-right of the screen) be a global control -- right now, kind of like the transparency, it only functions when a soldier is inside or right next to a building (or vehicle). This makes it almost useless as a way to get minimize how much of the battlefield is obscured by the camera angle; I'd like to be able to shoot the alien in the street from much further away than the base of the building its standing next to. Another option, of course, would be to have the buildings become transparent based on where the cursor is, instead, but that may (I don't know) cause problems in terms of targetting the wall(s). It may also help to render aliens that your soldiers can see (e.g., whose icon you can click on) fullbright (like the UFOs for that one bug), although I could also see that being deceptive.
  3. I am in the second month, clearing another terror site. Lost half the squad during intense firefights and as far as i can tell there are only two alien scum left. Problem is they are holed up inside a house. My troops has a line of fire to them as i see the red alien marker thingy. Only i can't see anything but the house nor shoot them unless i charge inside to get a visual. Is there a way to see inside the house besides charging in? I googled/searched the forums but couldn't find anything.
  4. I am sorry if this has already been asked, I was interested in this game about a year ago, forgot about it for a while and then got reminded of it when it came onto Steam yesterday. I know already that there is no way to rotate the PoV and no plans for that to be added due to needing 4x as many sprites. My question is, is there a way to toggle sprites that block the view of things that are visible to your units (such as building walls)? I have found several times in the few missions I have played so far where my units can see the alien forces but I can not see them and the only way for me to target the alien is if I know the general area that it is and then wave my mouse around that area until the cursor changes icons, this can be quit aggravating specially if you didn't realize you could see the alien there and you get a unit killed just because you didn't see something that was perfectly visible to your unit due to another sprite covering it up.
×
×
  • Create New...