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Found 2 results

  1. No real new 3D /sprites are required, I think... Just maybe do a frame or two of the vaulting pose? High AP cost (and vulnerability, if the engine calculates that sort of thing), but give the ability to climb out a window.
  2. I searched for this and nothing came up so... Crawling through windows: basically my ideal would be to make windows kinda like barriers, where you can jump over them. I think the only extra thing needed would be a code check on whether or not the window has been destroyed. should be a pretty easy to add feature and also makes sense. why do I have to walk 20 grids to the door when I can just jump through this broken window* I guess the best way to balance it out would be to make it require a fairly decent amount of action points. how does anyone else feel about this?
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