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Showing results for tags 'v20 experimental build 3'.
Firstly, if you do not know how to access the experimental branch on Steam, please read the instructions (and warnings!) in this thread. All saved games from earlier versions (including experimental versions) are incompatible, attempting to load them will cause problems. The main purpose of this build is to get the fixes for the soldier equip screen UI crashing and aliens shooting at walls bugs out as soon as we can. There are some other changes included too, but not so many as normal. The one with the most gameplay impact is probably the change to morale to allow suppression damage to demoralise a target, as injuries do. The new animated gib sprites are also quite fun. It is important to note that this build definitely breaks saved games from the previous one! If you load an old save and get a crash, that's why. Here are the changes: Fixes - Fixed crash / lockup on soldier loadout screen - Fixed a pair of bugs which, together, were causing aliens to try to shoot at Xenonauts through walls - A large number of small refinements for various parts of the Geoscape UI - Fixed Fury carrying 2 Singularity Torpedos instead of 1 - Mag Precision no longer named Mag Carbine - Fixed overloaded soldiers being unable to pickup/move items in their inventory - Fixed formatting error in aerial terror popup - Reworded base attack briefing text slightly to make the "size" string make sense - Fixed wording on the Heavy Plasma Rifle research description - Added description for alien precision plasma - Added strings for living Reaper captives - Added description for Scimitar tank - Set correct strength for combat and assault shields - Fixed typo in Heavy Plasma Xenopedia entry - Fixed type preventing Alien Sniper Plasma Xenopedia entry appearing - Fixed formatting issue preventing alien reactor research from displaying - Fixed typo in alien anti-gravity entry - Fixed issue with display of Scout door - Fixed missing strings for Alien Battle Rifle and Advanced Grenades Additions - Animated "gibbed" sprites when humans or aliens are kill by an overdamage weapon (explosives, mainly). - New roles: Scout, Shield and Rocketeer Balance - Doubled Hunter MG ammo - Morale tweaked, and now incorporates morale loss via injury and suppression; should mean individuals panic more often - Tweaked shotgun suppression up slightly - Increased range on short range alien weapons slightly to improve their ability to suppress Please post your comments on the build here. If you encounter any bugs please post them in the experimental build sub-forum of the bugs forum. I will post new threads in the beta forum shortly for in-depth discussion of the current Geoscape and Ground Combat balance, but feel free to post brief opinions here too.