I have been looking at the ground mission rewards and have found that they could stand to be adjusted.
First off it can be assumed that most players will likely succeed at successfully securing the UFO.
however the point is to be saving humanity from the aliens. This is especially more significant in the fact that your score relates to your relations with the region the ground mission takes place in. So while Xenonauts organization is concerned with acquiring the alien tech the regional leaders might reasonably have a different concern.
So here is what I am suggesting
1) Boost the value of the securing UFO goal
2) Increase the penalties associated with things the regional government would be more concerned about
a)Penalties for civilian and local forces losses; Make it worth while to protect and defend civilians and local forces
b) major penalties for things like Alien Escaped, and especially local forces or civilians killed by Xenonauts.
The reason I suggest this change is because in a recent game I had a handful of civilians and local forces get caught between my soldiers and some aliens in the middle of a firefight. And while neither I nor the aliens really focused on the civilians they were sadly all gunned down by stray shots either from my forces or the aliens. yet when the mission was over I still got a "good" rating even though I had multiple penalties cited as "local force killed by Xenonauts"
It was like the local politicians could care less if I massacred their civilian population and local soldiers
So I figure this needs to be reworked
Also on a side note this should be inverted in Terror Missions so that surviving civilians and local forces should be the primary source of increased points and less reduction for losses in these areas