Search the Community
Showing results for tags 'resolution'.
-
Since generally I am not a noob but I did act like one. I was starting to get frustrated with the game not looking good. Everything seemed not right. I wasn' t feeling right playing the game. It just wasn't working. I then realized why everything just didn't have the xcom feel. I was running in 1900X1200. That was causing the game not to feel right Once I put it down to a more reasonable resolution the game looks awesome. 1440 X 900 made the game look tons better perhaps a recommended resolution might be good to include with the game I wonder what resolution everyone is running their game at?
-
Are you planning to make the UI size salable? I'm running my games at 2560x1440 and the UI text in Xenonatus are quite small.
-
Hiya, I just had a quite look at the alpha and immediately I can see a problem that will make me not to want to continue with this game, (and yes I paid for the alpha). Otherwise the artwork sounds and interactions are spot on and I congratulate you. Firstly, My resolution is 2560x1600. All of the interface elements are too small at this resolution. I would rather have half the screen filled with an interface then not be able to see them entirely. If you are prepared to support 2556x1600 then you should tailor the interface to suite. Secondly, The font you have chosen while pleasing to the eye, is terrible for readability when used in a paragraph. IT IS ALL CAPITALS AND AS YOU CAN SEE IT IS MORE DIFFICULT TO READ WHEN YOU HAVE A PAGE OF CAPITAL LETTERS. Humans read words not as a bunch of characters but as a 'shape'. By using a 'small-caps' font (CAPITALS) you have removed an essential part of reading and scanning, that is, the shape a word makes when it is lowercase. Also, You have a lot of information bunched up together in capitals which makes picking out specific information EXTREMELY DIFFICULT. To make matters worse, your choice of white text on black, causes massive eyestrain, and it will eventually stop you from playing the game. Also, Changing the colour of fonts IN CAPITAL LETTERS to break up large amounts of text is not good enough. The problem is compounded by my first issue, the interface is small to begin with, even at lower resolutions. At higher resolutions the interface and text increases in scale proportionally, it should increase exponentially or closest match. Click on an image to view in 2560x1600
-
resolutions, pixel ratios and windowed
itsmydamnation posted a topic in Xenonauts General Discussion
Hi, I just pre-ordered and i've run into a little problem i run 3 screen eyefinity with 3 17" 5:4 LCD screens. my "native" rez is 3840X1024. now i know that Xenonauts only works correctly with 16:9 resolutions, it can also run it in window mode. the issue is that the only selectable resolutions are either 5:4(1280x1024/etc) or 15:4(3840x1024/etc). is there anyway i can force Xenonauts to launch at a particular resolution mirrored? ie 1920x1080/1280x720/etc all being 16:9 and thus not having a problem. cheers