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  1. Problem: 1. Aircraft are pretty useless at patrolling for any length of time due to quick fuel consumption. 2. The wide circling patrol is fine for trying to find enemy bases but not useful at providing close air support to transports when moving out of range of your interceptors. Existing Solution: Correct me if I am wrong but I believe I remember reading that aircraft use slightly less fuel when they are patrolling around a particular area? This was a welcome change but didn't quite go far enough. Solutions: Option 1. Change the options available on the 'waypoint reached' pop-up. Centre on Aircraft Patrol (current wide circle patrol as presently implemented) Remain on Station (very small circular, almost stationary patrol using perhaps 70% of normal fuel) Select New Target Return to Base Cancel Option 2. Reduce fuel consumption for patrols by a further 10-20% and reduce the speed of the patrolling aircraft Option 3. Allow us to send out interceptors with our Dropships and when they run out of fuel, allow us to send back only the interceptors instead of forcing the dropship home. Additionally, allow us to merge squadrons by selecting existing squadrons as the target. Why: Air superiority can only truly be achieved by aircraft already in the air. I know Chris you are not the biggest fan of this (as you already argued against the introduction of waypoints) but we currently have to accept that its really difficult to provide air cover to Dropships operating outside of Interceptor range and this is really defeating the whole point in having such long Dropship range. Allowing for aircraft to remain in the air for at-least as long as it takes a Chinook to fly from base to the edge of the radar range (if they both leave at the same time) should be a minimum goal.
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